remy-jay's Recent Forum Activity

  • Does anyone know how to catch the following error when the server code execution is terminated?

    "Javascript error!

    TypeError: this.socket is null

    localhost/socket.io.min.js, line 2 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!"

    I thought it might be if ...

    socket | is data available?    Do stuff here while server is running

    ELSE

    <catch error / disconnection to server here>

    But that doesn't seem to catch it... or using the 'On Error' event, or inverting 'socket | !is data available' event...

    ?

  • <img src="smileys/smiley11.gif" border="0" align="middle" />

  • ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Paste failed due to xml_exception during paste

    While trying to copy an "Explosion" from the Particle Explosion Demo into my other project, after pasting and sizing the sprite to be copied into the layout, the following occured..

    Release 109 checked

    Condition: false

    File: Editors\CLayoutView.cpp

    Line: 2810

    Function: void __cdecl CLayoutView::DoPasteAt(class CPoint)

    Build: release 109 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • "Smithers, who is that goat-legged fellow?" -H.S

    PS, great work!

    Remy-Jay

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  • Wild! Thanks R0JOhound -- the array example is noteworthy too!

  • Hmm, I could probably make this easier to understand.. :)

    Enclosed Completely:

    XXX

    X���X

    XXX

    Enclosed 'Diagonally Only'

    �X

    X�X

    �X

    Looking for a way to determine enclosed completely only -- current algorithm suggested uses closed 'diagonally AND completely'

    Thanks all.

    -Remy-Jay

  • There is a slick 'PIN' behavior using the 'rope style' demo in the Construct 2 Demos... perhaps check that out?

    GL!

    -Remy

  • BAh, that array didn't quite render how I intended, however, if you copy it and paste it into a new message body, it seems rectifies itself :)

    Remy-Jay

  • Thanks R0J0hound -- great example!

    Would it be possible to only select groups of sprites in the array that are contiguous in up/down/left/right directions, instead of counting diagonal neighbouring sprites when selecting? Essentially, checking in 4 directions instead of 8...

    Clicking on an X below would selects all the X's and the O's wouldn't be selected because a diagonal path needs to be followed to connect them. If one clicked the far right O, it would only be THAT O selected as it doesn't neighbour any sprites in the up.down.left,right directions... etc..

    Example Array:

    ....OOOO...

    .XXX..O.O..

    .X.X..OO...

    .XXX.......

    ...........

    Thanks again..

    Remy-Jay

  • +1

    That was aesthetically fun to play...

    -Remy

  • Hi Maenny...

    Do you have a copy of your CAPX available still? Looks like MegaUpload is being blocked by johnny-law while it's proprietor is under investigation.. :(

    Let me know!

    -Remy

  • This page might help...

    scirra.com/forum/between-sprites-distance-zoom_topic52047.html

    GL!

    -Remy

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remy-jay

Member since 7 Feb, 2012

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