remy-jay's Recent Forum Activity

  • Wow septeven, this is an truly amazing plugin with so many ways to utilize. I've been playing around with it and would love to be able to use it to display a list of rows from a db to scroll through. For this to work properly do you know if it's possible to modify to make the list dynamic? For example to create a new assign each unique row it's own option line or dynamically create new option lines as needed.

    The amount of rows I am displaying isn't much, just 100-500 records, but I've been able to use your plugin via a minor workaround since the max rows I need to display in iScroll object at any given time isn't more than 500. In my test I've placed 3 iScroll objects representing 3 different db tables that I can flick through wonderfully with your plugin. To ensure I can flick through the entire contents I just add enough additional option lines in each iScroll object since I'm just displaying the entire contents in one option line. I know not clean, but works for my needs for now. Being able to do it on the fly though would be much better.

    Great job on this plugin!!!!!

    I've been able to implement this in a dynamic fashion -- if you are still interested PM me.

    Cheers,

    -Remy

    PS, septeven, great work!

  • remy-jay

    From manual: "Simply download the .c2addon file, then drag and drop the file in to the Construct 2 window. Construct 2 will prompt to ask if you want to install the addon. If you approve the install, you must restart Construct 2 before the addon becomes available."

    Installing third-party addons

    Bah, thanks

    All good now.

  • I'd love to try this plugin out, however, I'm having trouble installing it...

    From the C2 manual:

    To install a third party plugin:

    Close Construct 2

    Copy the plugin's folder to <install path>\exporters\html5\plugins. You'll see each plugin has its own folder here, so to add a new plugin create a new folder and add the plugin's files inside it. For behaviors, copy to <install path>\exporters\html5\behaviors instead.

    Launch Construct 2 and the plugin or behavior should be available from the editor.

    However, I only see one "Paster.c2addon" file to download -- perhaps I'm missing the rest of the files somewhere? Runtime, pluginIcon, etc?

    -Confused.

    Paster 0.5 alpha

    Here's a new plugin that is like the canvas plugin in that you can draw (or paste) other objects onto it's texture. It's simpler though and doesn't have any additional drawing features. The big difference is this plugin cleanly uses webgl and allows pasting objects with effects.

    Actions:

    - Paste object

    - Set resolution

    - clear with color

    - Draw Quad

    Key features:

    - Works fast with canvas2d and webgl, without the slowdown the canvas plugin had.

    - Paste objects with webgl effects applied.

    As a side note it's labeled as alpha since the effect rendering isn't complete yet so there are cases where effects aren't drawn right. Also the eventual plan is to merge the webgl fixes back to the canvas plugin, but I'll need to come up with ways to replicate all it's features in just webgl.

    Download:

    https://dl.dropboxusercontent.com/u/542 ... er.c2addon

    pre r160

    https://dl.dropboxusercontent.com/u/542 ... 60.c2addon

    Demo:

    https://dl.dropboxusercontent.com/u/542 ... index.html

    Example capx [broken]:

    https://dl.dropboxusercontent.com/u/542 ... 2014-02-09 19:54:04

  • Pode, great behavior!

    By chance do you have an updated version kicking around?

    I've noticed that I can't seem to apply the behavior to an object and then set a "on touch" event to trigger the flipping, I need to bind the flip action to a button (or other UI element) that will THEN flip the respective sprite.

    Fingers crossed

    -Remy

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  • septeven is there anyway that your plugin can support different fonts/colors per line? E.g, one line is BOLDED the next line is RED and italics, the next line, blue, etc..

    Currently it looks like the font properties controls the entire multi-line box :(

  • dropbox.com/s/k14qostedf9trgh/ajax_test.capx

    Seems to happen on R150 also.

  • Link to .capx file (required!):

    dropbox.com/s/azg9og0vrbhj79i/Ajax_Test.caproj

    Steps to reproduce:

    1. Make script that makes an AJAX call using R149

    2. Call isn't returned

    Observed result:

    • When I tried similar code in the build before R149, this worked, in R149 it doesn't seem to anymore

    Expected result:

    • AJAX request returns, browser pop-up triggered

    Browsers affected:

    Chrome: yes

    Firefox: unknown

    Internet Explorer: yes

    Operating system & service pack:Win7

    Construct 2 version:R149

  • Adyeniel: I believe the latest version of Construct has a 'endless runner' template that you can use 'New' -> 'Template: Autorunner'

    Hope this helps.

    -Remy

  • : This might help...

    Using the Browser Object -> Invoke download of UserMedia.snapshotURL with file name "<your file name here>"

    I'm having issues then trying to restore that image, so if you figure it out :)

    -Remy

  • ...Beuller...? :)

  • Hi all,

    Firstly, I hope I've posted this in the right forum.

    Secondly, here I go...

    I'm using the UserMedia object to enabled the camera and take a photo, I then use the UserMedia.snapshotURL in conjunction with another 'destinationSprite' that I have in my project. I use destinationSprite.loadimage from usermedia.snapshoturl and can save a copy of the snapshot temporarily -- all good so far.

    HOWEVER, where things break down is when I then try to System.save('save_photo') and then later system.load('save_photo'). I can't seem to get the captured image back to be displayed on a sprite via sprite.loadimage(). Should I be able to via this method? I read in the manual that system.save doesn't save UserMedia STREAMS however, I would have thought if I TRANSFERED the snapshot to a sprite that at least a sprite's content could be saved and loaded correctly?

    I've also tried using the Browser object and downloading the captured image, however, I'm not sure how to reference that file when I use destinationSprite.loadimage(http:// localfile system?)

    If anyone has had any relivant experiences in this domain, I'd love to hear from you!

    Thanks :)

    -RemyJay

  • I think the word LERP might be in the answer you are looking for... Wish I knew more to help :)

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remy-jay

Member since 7 Feb, 2012

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