KSLR's Recent Forum Activity

  • Thanks for the response.

  • Hi friends,

    I am currently working in C2 and trying to make a game on ios. Is it a smoother process using C3? Right now I am using cocoon to test on my phone. Thank you in advance.

  • Thanks for taking the time ultrafop. I will take a look at your example when I get home.

  • Here is a snippet of what I came up with to solve the problem. I made a volume that creates a stalactite and fills a variable with the same UID of the volume. When the player collides with the volume I make a check to see what the UID of stalactite matches and I set it to fall. I don't know if this is the right way to do this but it works.

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  • I am having trouble making a stalactite fall when under. It sounds easy but I am having trouble making it work. I would like to make something like the example below. When crossing the X of said object set its active state to move in +Y. But I also don't want all of the stalactites to move and I also don't want other stalactites that could possibly be on a platform below fall if their X is the same. Do I need something more complex? I thought about making a invisible volume box that spans from the ceiling and finds where the ground is. I am unsure how this would be done though. Could someone point me in the right direction? thank you.

  • Thanks for the response Dop2000. I think i have found a bug. my code works perfectly with a regular sprite but not with a particle system for some reason. I will do some more testing.

  • The issue was having a test particle system around at start of scene and not deleting it before I instantiated new ones for each laser pod.

    Hello Constructors.

    I am having trouble making an object with the same variable visible on toggle. I make a variable on a particle system the same as the creating objects UID so that they are tied together with this number. It looks right to me but is clearly not. Could I get a hand with this?

    Here is an image of the issue:

    toggle_particle_effect by kessler_3, on Flickr

  • R0J0hound thank you for spending the time to write such a thorough explanation. You have consistently been a great help over all the years.

    lamar thanks for the great suggestions.

  • Thank you for the link randomly but r0j0hounds links are dead. I saw that article but unfortunately the capx's files are toast.

  • I was thinking of making a wacky Volleyball game of some nature. I was fooling around with physics and then the bullet behavior and didn't think they were the right solution for what I would like. I believe I need more control over where the ball bounces for bump passing to your team mate.

    Could I get some help to send me in the right direction on what math I need to implement for something as described in my image attachment? I would like to understand how a to get the ball to arc towards a destination and have the weight of a volleyball.

  • Thanks the quick response newt. I was thinking more along the lines of how the procedural level gen with enemies and destructible bricks was created.

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KSLR

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