KSLR's Recent Forum Activity

  • I read a few other posts on this subject and none of them work for me. I have an action on keyboard C pressed take a snapshot. When the snap is taken load it into that sprite. How do I get the URL that is needed here?

    Thank you very much in advance.

  • That solution does work for what I need. It took me a bit to get my head around it but it is successful. Thank you Tarek2

    For some reason using the operator < doesn't work but having a = does. I think that was part of my mistake.

    Thanks again!!

  • I have a object that collides with a tile map and then erased tiles maps it collides with. I want to also want to have something happen when certain tiles are erased. for example when tile 0 and tile 1 are erased add 1 to points.

    Here is what my code looks like:

    + leg_Head: On collision with Tilemap_Edible

    ----+ System: For "GroundTileX" from Tilemap_Edible.PositionToTileX(leg_Head.BBoxLeft) to Tilemap_Edible.PositionToTileX(leg_Head.BBoxRight)

    ----+ System: For "GroundTileY" from Tilemap_Edible.PositionToTileY(leg_Head.BBoxTop) to Tilemap_Edible.PositionToTileY(leg_Head.BBoxBottom)

    -----> Tilemap_Edible: Erase tile (LoopIndex("GroundTileX"), LoopIndex("GroundTileY"))

    --------+ Tilemap_Edible: Tile (LoopIndex("GroundTileX"), LoopIndex("GroundTileY")) ≤ 2

    ---------> leg_Head: Shake ScrollTo with magnitude 20 for 0.4 seconds (Reducing magnitude)

    ---------> System: Set MovesLeft to 10

    Thanks in advance for any help :)

  • thanks oosyrag and prominent!

    This gives me insight on how I can address this situation. Your animation prominent look right up my alley. Thank you.

  • Bump. I am still struggling with this type of camera. I believe I need the windows current position.

    Thank you.

  • I have been having trouble making this type of camera. I settled for a while with a lerping cam and it’s super jarring when you change directions and doesn’t move fast enough when the character moves fast.

    I really want something like this video:

    https://youtu.be/TCIMPYM0AQg

    https://media.giphy.com/media/xqTHyT5TmwrdK/giphy

    Does anyone have experience with this type of cam? I like the idea of wiggle room when switching directions. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thank you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • Do a check to see if your player.x is < less than or > greater than the door.x and turn the solid behaviour off or on depending on your chosen side. hope that helps.

  • I tried to set FX params on start up but they do not take. I can manually set them up but I prefer to set it on start. I have only tested using the "Pusle" Effect.

  • Is there a fix for not being able to overwrite your games on the Arcade? I would like to update my game without having to remove it and then upload a new one. Has anyone else come across this? I have no 3rd party plugins running and I am using C3.

  • I gave up on this and just uploaded a new version.

  • Thanks zenox98 for the adjustment.

  • Hey Tom is this something I have done wrong. I cannot overwrite my game on the arcade. Also I am really enjoying using C3. Well done.

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KSLR

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