KSLR's Recent Forum Activity

  • SketchyLogic: Thank you for sharing your experiences! very enlightening.

  • Hello C2 friends,

    I know this is a very broad question but I am interested in the overview of how a levels in Downwell would be constructed. There are solid wall and destructible blocks and enemies. I imagine it to be a procedural shell of solid walls and the other bits spawning where those solid walls are not. Please pardon my ignorance in this.

    https://youtu.be/UygovwXlbsU?t=10s

    Thanks in advance!

  • wow you are beast R0J0hound! thank you so much!! this is exactly what I was having trouble with. I think that I lack an understanding of how to approach such problems. I must study your examples thoroughly so that I can store them in my brain! Thanks again

  • Hi everyone,

    I was thinking of having an enemy jump when next to a tile map wall and having said enemy adjust its jump strength accordingly to the height of the wall. how would you find the highest tile co-ordinate?

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  • this method works perfectly. I my personal game script I have it on animation playing erase tile. Very good and thanks again.

  • most excellent. Thank you R0j0hound for all your help. I cannot wait to test when I get home.

  • I am embaressed to say i also don't understand why when comparing the tile index we check the value not equal to -1. I think maybe my errors are in my understanding.

  • Thanks again for the help with this R0J0hound!

    This is what I got if I understand you correctly. It doesn't function just yet. In my game I have a little bomb that I want to erase terrain when its overlapping. I am going to keep fiddling with it and see if I can make it work.

    CAPX_DestroyIrregularShapes

  • I tried substituting create object with erase and it doesnt work as i imagined it would. does erase work differently?

  • wow thanks for the super quick reply R0j0Hound! you are always a great help.

  • Hi Everyone,

    I have working right now a tile being destroyed when something collides with it but with rand you can only have rectangles. I want an irregular collision shape to destroy tiles that it touches. Is this even a possibility?

    Talk soon.

  • RamPackWobble and GenkiGenga, Thank you very much for your help.

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KSLR

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