Savvy001's Recent Forum Activity

  • This i know. (But thanx!)

    Im searching for a way to not need a text object to do that.

    I need to really make the text become part of the sprite.

    Not by connecting it to a sprite, but embedding it into the sprite.

    Just like in a painting program where u create a circle and put some text on to it.

    Then save it as sprite and the 2 become 1.

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  • Hi

    A question to whom has the answer.

    Is there a way to truly embed a text onto a sprite through an event.

    Like a sort of paste to sprite function.

    As in: text input = Hello, then embed hello onto sprite at x (..) & Y (..)

    Thanx for any help <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thank u for the advice!

    I think i understand!

    Il start building using your method and report back in the future <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Cassianno

    Thanx for the fast reply.

    2 questions.

    1: What do u mean by: A key for (qtyNodes) is nice too, so you can (loop using it as index).

    2: What save method do i use in your example: Webstorage or Ajax?

    The tree should be created automaticly indeed.

  • Hi

    I could use some advice.

    I want to build a infinite hierarchy tree.

    I can build the basics myself but there is one thing that is keeping me back from pursuing the build myself.

    I'l explain.

    The tree functions as follows:

    The user puts a name in a textbox.

    The name becomes a node on the branch of a tree.

    The user puts in another name and selects a parrent node from a dropdown list, then a new branch is created(with the new node on top).

    When the user has put al the nodes in he wants, he saves his progress and then exits the application.

    On the next start of the program all last saved nodes are automaticly loaded.

    The user then can continue building his hierarchy.

    Now to the point.

    I can figure out 90 procent of how to do this.

    The one thing i cannot, is the save part.

    I understand there is the webstorage plugin. (With its limits)

    I also understand there is the ajax part of things. (needs knowledge on php and servers)

    And i understand that construct 2 "at this point" does not have a save game state to server option. (Which if it would, just "saved" my day)

    The point i need advice on is the question.

    Is what i am trying to accomplish to difficult, for the stage of developement construct 2 is currently in?

    A: If yes, then i would have a programmer i'm in contact with build this app for me.

    B: If no, then i would really like to build it myself.

    As building in construct 2 has become quite an adventure.

    <img src="http://www.ruimteschool.nl/Concepttree/Concepttree.jpg" border="0" />

    Thank u in advance for any advice. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thanx!

    Awesome work! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thanx!

    Really helpfull <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Pre-ordered it!

    Spriter = Awesomeness!

  • Are u using Jpg compression or png?

    If what u are asking for is sprite related then it is needed to know that png has transparency embedded and jpg does not.

    So in other words.

    Example:

    If u create a ball in a transparent box in photoshop, and u tend to use this ball in construct 2.

    Then make shure u save the ball in photoshop as a .PNG file.

    Then when opened up the .png file in construct 2 its transparency is recognised and u will only have the ball.

    Not the white box surrounding it.

    If it is not sprite related, then i cannot help u but someone else probably can.

    <img src="smileys/smiley12.gif" border="0" align="middle" />

  • Yann

    It worked!

    Thanx! <img src="smileys/smiley17.gif" border="0" align="middle">

    Here is a CapX for anyone who would like to embed this feature.

    http://www.mediafire.com/?e9i51orj9cs75c6

    Middle mouse click on the icon menu to zoom in and position to mouse

  • Yann

    Thanx i think i understand.

    And it looks like the exact solution.

    Ill try it and report back.

    Kyatric

    Thanx.

  • Hi

    Is there a way to change the parallax rate of a specific layer during runtime via an event?

    I need my hud to be stationairy (which is no problem).

    But, on mouseclick i need to zoom in on the hud, and be able to scroll the hud to mouse X and Y.

    For this (in my current understanding) the parallax X&Y of the hud layer needs a setting above 0.

    So i im searching for a way to change that parallax rate at runtime.

    Like this:

    A: On mouse button down set Layer "hud" parallax X rate to 20 & Set parallax Y rate to 20

    B: On mouse released set Layer "hud" parallax X Rate to 0 & Set parallax Y Rate to 0

    I have searched the forum but havent been succesfull.

    The zooming part is allready done.

    Thanx in advance for any effort trying to help.

    Savvy001

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Savvy001

Member since 22 Jan, 2012

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