Savvy001's Recent Forum Activity

  • Thanx!

    Here is the Demo of the first cirquit.

    ruimteschool.nl/F1

    WebGL and chrome Needed

    Build on a dual core 1800ghz

    Just a benchmark.

    Still lots to be done but u can get a feel of what the game is going to be.

    Keyboard layout:

    (C) Camera swich "scrolls to other racers"

    (R) Throttle.

    (Space) Brakes.

    (Arrow Left) Steer Left.

    (Arrow Right) Steer Right.

    (W) Night/Day/Automatic Cycle

    "Day and night cycles by default when u leave the (w) as it is.

    If u want to experience the full day and night cycle u should set the amount of laps to about 15."

    Dont expect the Ai to be friendly or allways driving the perfect line.

    Im doing my best to make them as unpredictible as possible.

    I know its F1 racing and F1 is very serious to itself, but this is suposed to be a fun game so im working on a perfect balance in between.

    So try to evade the Ai while u can, or smash into them and see how far it will bring u. <img src="smileys/smiley20.gif" border="0" align="middle" />

    Collision with them will slow u both down depending on the speed there is driven.

    U can Set the amount of laps u want to race.

    And well, of course im curious if your winning :-)

    U can swich back to the helicopter overview of the cirquit anytime while racing.

    However u wont win any races like that, it still is fun to look at the Ai going beserk at the track from high above in a heli.

    I still got lots to do, but after this cirquit is completely finished il hand over that cirquit to the scirra arcade.

    After that il be working on more cirquits.

    And who knows if in the future someone could help with implementing multiplayer into this game.

    That would be a blast.

    Ps: Loading takes a few seconds

    Well. 3.2.1. ! Have Fun

  • Thanx Yann & Nimtrix!

    It helps Allot <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thank u both!

    Jailson

    It looks like this max expression is what i need.

    Nimtrix

    Im currently working in 80.2 so i cant open the CapX file.

    But i'l keep in in my example list!

  • Hi!

    Is there a way to compare more then 2 variables at the same time in one event?

    I would like to compare the laps of 8 vehicles and pick the winner from it.

    I already have everything set except for this comparisment.

    I think it might be done with an expression i dont know about yet.

    Before i make a complex version through events to achieve this, i would like to know if there is a simple way.

    I search the forum but came back empty handed.

    Any help would be great!

    Thanx <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thanx Tom

    The link to the first demo wil be uploaded this afternoon.

    It will be only racing at this point.

    So no pits and fuel yet.

    But everyone here at the Scirra forum can have a go with it <img src="smileys/smiley20.gif" border="0" align="middle" />

    Testing their favorite car settings and competing against the Ai.

    Im very curious to the experience people will have with it.

    Glad u liked the screens!

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  • Hi!

    Im building this F1 Racing game.

    And it was time to show u my progress.

    Here is the Demo of the first cirquit.

    ruimteschool.nl/F1

    WebGL and chrome Needed

    <img src="http://ruimteschool.nl/F1/Screenshots/Intro.jpg" border="0">

    <img src="http://ruimteschool.nl/F1/Screenshots/ChopperScreen.jpg" border="0">

    Every cirquit starts with this menu from inside the helicopter circulating around the cirquit at a high altitude. (U can even hear the blades spinning <img src="smileys/smiley4.gif" border="0" align="middle">)

    U can tune the difficulty by adjusting the slow or fast slider bar.

    I aim for adults and young childer to be able to play this.

    So the slow setting is really for the latter.

    Steering ratio can be adjusted (which is automaticly adjusting to the speed you are driving at, so the faster u go the slower u steer)

    Yep u need to use the brakes some times <img src="smileys/smiley36.gif" border="0" align="middle">

    And the grip settings does what it says.

    It gives u grip or it does not.

    U can even drift your F1 car around the track if u would like to.

    And u can save your settings localy to your browser.

    <img src="http://ruimteschool.nl/F1/Screenshots/ChopperScreen2.jpg" border="0">

    As u can see here, there can also be raced at night.

    In fact u can switch from day to night by the push of a button (Which i still have to make in the "helicopter" menu)

    Or u can use the day and night cycle.

    The day and night cycle brings a whole new level of racing difficulty.

    <img src="http://ruimteschool.nl/F1/Screenshots/Race.jpg" border="0">

    Ai cars are not based on the bullit behaviour of construct 2.

    They also use the car behaviour.

    So the level of ai control is very nice.

    They brake like your car does.

    Steer the same.

    And they react to collision.

    When they slam into you, they push the brakes, slow down and re-accelerate.

    When they collide at high velocity they react different.

    This also goes in acount for Ai vs Ai collision.

    <img src="http://ruimteschool.nl/F1/Screenshots/Race2.jpg" border="0">

    Here u can see a little night racing.

    Not all parts of the track are well lit, so your headlights come in handy, but only offer u a narrow look on the track ahead of u.

    <img src="http://ruimteschool.nl/F1/Screenshots/KingOfTheLap.jpg" border="0">

    Every player can become the king of the lap.

    And ultimately win the race

    Pits are necessary.

    U can avoid them for a few rounds, but dont wait to long or your car will come to a halt.

    <img src="http://ruimteschool.nl/F1/Screenshots/InGameMenu.jpg" border="0">

    There is an in game menu where u can set the laps.

    Set race or practice.

    Tweek the car to your perfection.

    Save it, and reload it.

    The tweeking of the car is done in comparishment to the slow or fast speed settings.

    So if your car steers nice at the slow settings, it should also do the same at fast settings.

    Then there is the race cam.

    I managed to implement a scrolling cam that reacts slower and really dynamicly to the way you race.

    How... it works?

    Visit the Tutorial

    <img src="http://www.ruimteschool.nl/F1/Camsystem.jpg" border="0">

    The cars have gears (Automatic but they do have them), so the accelerations are like real cars.

    Later this week i wil be adding fuel and setting the pits active.

    Im all ears to your suggestions & comments.

    So if u have thoughts on/for this racer, il be reading them. <img src="smileys/smiley1.gif" border="0" align="middle">

  • <img src="smileys/smiley17.gif" border="0" align="middle" />

  • That would be very nice!

    : Maybe a new feature on a plugin?

  • Not stupid, we are all learning

    Examples on forum

    This should help. <img src="smileys/smiley17.gif" border="0" align="middle">

  • Nice!

  • Hi Erndog2k

    Thanx for your reply.

    The thing is that i already used wav to let Construct 2 do its conversion.

    My guess is that it does not have to do with the file size.

    The .wav file i have imported = 15.4kb

    I have also tested bigger file sizes and with them came the same problem.

  • Hi! <img src="smileys/smiley1.gif" border="0" align="middle">

    Im building a top down F1 racing game.

    I have finaly managed to build the authentic F1 car sound into the game.

    The only thing is, that when the cars go faster and faster the sound becomes glitchy.

    It sounds like a really bad internet connection while listening to streaming audio.

    For as far as the "sound" of my cars, im filled with enthousiasm.

    If i could only get the glitchyness out off the way then it would be great!

    Demo at ruimteschool.nl/F1

    CapX

    Edit:

    Controlls are.

    (R) Accelerate

    (Space) Brake

    (Left arrow) Steer left

    (Right) Arrow Steer Rigt

    (1) Watch the other racers. (Maybe the best option if u just want to hear the glitchyness)

    Please take a look.

    Any insight would help allot!

    Thanx in advance <img src="smileys/smiley10.gif" border="0" align="middle">

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Savvy001

Member since 22 Jan, 2012

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