newt
To clarify the situation you are not shure of, just imagine this.
A painter, lets say "van Gogh " wants to paint 2 paintings.
Both paintings have a canvas, colors, perspective, beauty, etc.
What van gogh also wants is that the 2 paintings have their unique differences.
One of these differences is:
The orientation of 1 painting needs to be to the left.
The orientation of the other painting needs to be to the right.
Van Gogh now starts painting his "first" painting, and when nearly finished he comes to his conclusion.
"He needs to spend the same amount of hours painting on the second one"
But this time, he also needs to put in all these slight differences.
Spending all that time again is something van Gogh doesnt look forward to.
He cant just walk up to a copy machine that says.. lets make a whole familie of the same paintings, that all look the same.
Even when he would... he then still needs to "fix" all the differences he wanted in the first place.
So "for van gogh" it has no use to go to the copy machine.
In our case talking about Construct2 we "could make use" of a copy machine that enables us to make Group "clones".
With this we can:
Make a group.
Build Ai in it for sprite player1.
Then Clone the group.
Then edit that new group.
Then choose the option: Relink all conditions connected in this group from " sprite player1" to "sprite player2".
This way it "could" be done in 5 sec no matter how much total conditions are in the group.
We still would have to fix that sprite player2 runs left instead of right, because thats the difference we want.
But only having to change "those" actions is a whole lot less time consuming, than first having to relink all of the copied settings from "sprite player1" to "sprite player2".
Because when we copy paste a group at this point, the group doesnt know we intend to use it for an other sprite.
But hey!!!
"We" could tell it to the group right <img src="smileys/smiley20.gif" border="0" align="middle" />.
This would make Ai Cloning perfect for the use in 1 project or multiple projects.
Just building uppon the Ai we allready have.
Van Gogh would say... Thats marvelous, i wish i had that in my days <img src="smileys/smiley42.gif" border="0" align="middle" />.
The optimization is what i am talking about and handing over to Scirra as a new function of the event editor.
Hope it makes more sense now.
It was simply the best explanation i could manage at this point.
Kind Regards.
Ronny.