Savvy001's Recent Forum Activity

  • Hi septeven

    I am working with your plugin Combobox listbox in my app.

    The thing is that when i export as Awesomium and start the app when its done, the Combobox doesnt work.

    I dont get any errors.

    Its just that i cant "open" te Combobox to view the items stored into it.

    Can u fix this?

    It would be great!

  • Solved:

    I needed to Rotate towards Angle:

    For Each (Sprite)

    Rotate Towards Angle

    ---> Degrees: distance(self.X,self.y,Center.X,Center.Y)

    ---> Angle:   angle(self.X,self.y,Center.X,Center.Y)+90

    Then Move the sprites:

    For Each (sprite)

    Move Forard Every Tick

    --> 20000/distance(self.X,self.Y,Center.X,Center.Y)*dt

  • Hi

    Im building a little app in which sprites orbit a center object but gain more distance over time.

    The speed needs to be correct according to the distance.

    (So no superspeed orbits when the sprites are further away from the center object.)

    I also need them to move completely sepparate from eachother.

    So no matter where i spawn them, they need to start orbiting from that position at the correct speed.

    I tried the +cos & +sin math formula but that aligns them in a syncronised order, which is no good.

    Can anyone help me on this?

    I have tried every possible orbit sollution on the forum but they dont do what i need.

    Probably because my coding skills are yet not good enough.

    Any help is Super!

    Thanx

    Savvy001

  • Hi Scirra

    The suggestion i have is a extra option in the animation editor to keep a previous collision poligon.

    This way i can set the collision poligon for a sprite like a mountain, test it, then edit the mountain in photoshop, comeback and update the mountain, without having to set the collision poligon again.

    Also i would like to suggest that we can set the amount of collision poligons per animation frame that construct 2 uses when it guesses the poligon shape.

    That way we get more accurate guesses, so we wont have to apply or change much when we allready know it needs more then just a few.

    Thanx for reading and keeping up the amount of work u have!

    Kind Regards

    Savvy001

  • I uploaded a capx of my F1Game that uses these capabilities.

    Dont know which version it really is.

    The old Capx is no more but this should give u a great start and is better than the old one.

    It been a long time since i did some work on this, so i cant fill u in on the control settings etc.

    You have to just give it a go.

    But have fun experimenting.

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  • In internet explorer it all goes well on my laptop.( did not test this so thanx)

    In chrome "latest version" i still have the issue.

  • Here is the capx copied straight from my laptop.

    Capx

    (As a test i copied the capx to my desktop pc and instantly the Every X Second condition works like a charm)

    Same Capx, just different computer, so my gues is that on your pc it also works like it should.

    I also reinstalled Construct2 "latest stable release" on my laptop but the issue remains.

    Strange this is.

    If u cant find anything in the .capx then i could also upload a short movie to show it.

    My laptop is the Acer aspire 5520

    I hope u can find something.

    Thanx for looking in to it Ashley

  • Even the Compare Time conditions doesn't work.

    I set it to spawn an apple after 20 seconds and it spawns it directly at preview.

    Strange, and it makes it impossible to create a game on the laptop.

    Edit: I have tested a "example capx" i downloaded from the forum that has a spawn at every 10 seconds condition in it, and that one works.

    So when created on my laptop it is broken but when created on a other pc it works... <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Hi!

    I am encountering a strange issue only my laptop.

    I have a condition set to spawn a apple at every 3 seconds.

    Then i preview my game in Chrome or Explorer and it totaly ignores the 3 seconds...

    Its spawning every tick at first and then it sometimes slows down to what seems to be seconds and then it goes to every tick again.

    It looks broken!

    I dont know if posting a capx is usefull because i only have this issue on my laptop.

    So my question is: have any of u encountered this strange issue?

  • Hi!

    I stumbled uppon the website

    FreeSFX.co.uk

    And its awesome!

    Check it out cause it has got lots of really HQ sounds, for free!

    Kind Regards.

    Savvy001

  • So, it seems to be a physics problem.

    The text object does reset after i click the mouse again when in the iframe.

    The "apply force to sprite" event on mouse down does not.

    I tried the iframe solutions but they did not work for this issue.

    I solved it by setting the events to check if the textobject displays "Mouse down".

    Because the text object does reset after a click, when the mouse is in the iframe again,

    So its solved for now.

    But its still a strange iframe/physics object issue

    Thanx for the help!

    Kind Regards

    Savvy001

  • I wil google what seamless or sandbox means and can do for me.

    At my own pc i can't get the mouse up to work even after i click inside the game to get it working.

    Well, the mouse does release, but the green sprite still keeps moving towards the mouse infinite.

    So the green sprite event does not see the mouse releasing.

    Only the text that displays mouse down and mouse released functions properly.

    Il be looking in to the Tips.

    Thanx!

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Savvy001

Member since 22 Jan, 2012

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