Hi Scirra
The suggestion i have is a extra option in the animation editor to keep a previous collision poligon.
This way i can set the collision poligon for a sprite like a mountain, test it, then edit the mountain in photoshop, comeback and update the mountain, without having to set the collision poligon again.
Also i would like to suggest that we can set the amount of collision poligons per animation frame that construct 2 uses when it guesses the poligon shape.
That way we get more accurate guesses, so we wont have to apply or change much when we allready know it needs more then just a few.
Thanx for reading and keeping up the amount of work u have!
Kind Regards
Savvy001