tatogame's Recent Forum Activity

  • Same here, in the past I've already put my games on GameJolt but this time it returns an error when is loading the C2Runtime

    Here the game for see the error http://gamejolt.com/games/notzilla-icec ... ndor/92959

  • it looks nice, I remembered patapon 1 game when you have to follow tree singing with trumpet sound, but this one with actual note on midi

    AAND in our game you have to remix the sound... not to repeat

  • Close Remixes of the Third Kind is an uncommon "typing rhythm game" made in 24h during the MTV #MegaGameJam

    This is a game about remixing stuff with your MIDI keyboard (yeah, we wrote a custom Construct 2 plugin for that)

    PLAY THE GAME PROTOTYPE

    (work only with Chrome and MIcrosoft Edge at this moment)

    You are wandering disco-astronaut in the space, when finally you make a contact with an alien race you discover that the only way to comunicate is... through music.

    The inhabitants of the vynyl planet want to communicate, but on their terms

    • NEVER repeat what the other just said. Echo back is rude and resonance is dangerous for the alien race
    • Use ONLY the same notes of your interlocutor and arrange them differently. It's profound discourtesy to introduce new notes in a dialogue
    • REMIX is the only way to increase the comprehension (the upper interface bar), better remix means better comprehension

    The game is playable through external MIDI keyboard (if the browser supports it), touch keyboard and (the boring) computer keyboard ( working keys: A - B - C - D - E - F - G).

    Actually we knows about the difficulty to calculate the score... for players is a sort of "magic-black-box-calc" but... we are working on it (time permitting...)

    What do you think about the game? And what do you think about finalizing the MIDI plugin?

  • For the MegaGameJam at #MTVDigitalDays (an Italian event organized by MTV) I'm making a game about remixing... with a MIDI device (keyboard)

  • Bought it but the given link on website didn't work... :\</p>

  • Started as a port of this ShaderToy effect, with the help of Gigatron I've port and optimized this effect for Construct 2

    Example

    FX Download

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  • matriax I'm criticizing the maintainability, not the optimization... It would be nice that Construct 2 (maybe I have to ask that to Ashley ?) supports a dynamic array instead of predefined variables on Shaders.

    Maybe I will try to edit the shader (I also trying to make something similar), maybe to add also a Tangent map http://www.terathon.com/code/tangent.html because actually the normal map doesn't work on scaled and rotated sprites

  • Hi guys

    just want to share my last wip with you, using normalmap shader.

    https://dl.dropboxusercontent.com/u/48232504/test/index.html

    You use this shader only? How did you make the player shadow projection?

  • Nice job but...

    I don't like the method that you used for make multiple lights... It works but there aren't a way to pass a dynamic js array instead of different variable to the shader?

  • matriax nope :\ I chose another method (spritesheet animation lol) but i will try another way to make with WebGL...

    I found another fire effect made "by CPU" http://www.computableminds.com/jquery-p ... rator.html but is TOO HEAVY for anything less powerfull than nasa-pc xD

  • > It is possible to make something like that in Construct 2?

    > https://www.shadertoy.com/view/lsSGWw

    >

    In strange case like this ,some shaders are not running on c2 like Shadertoy.

    however ; I do not change much in the original source.

    You mean... you managed to get it work? I'm having a lot of difficulties :\ (I need a "realistic" fire by WebGL)

  • Here

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tatogame

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