tatogame's Recent Forum Activity

  • Hello,

    I've recenlty updated Construct 2 from R267 to R268 with the usual installer but when launched i'm prompted with

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: expression does not specify one return flag - did you specify more than one, or forget it entirely?

    Condition: return_flags == 1

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 285

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 268 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    and

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 269

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 268 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    Reverted to 267 and it works

  • Thank you! This is what I'm looking for, I will test it soon :)

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  • Hello, we made a Construct 3 game for the global game jam but the airconsole plugin didn't work for the Construct3 runtime, can you please update?

  • Official way is still under development

    github.com/EsotericSoftware/spine-runtimes/issues/762

  • Hello,

    Is possible to load the JS inline instead of additional network request?

  • GameeApp hi, we developed a lot of plugins and custom JS script for our B2B games in Construct to make interface for different platform and API...

    We can definitely help you on do that :)

    Please send a PM or an e-mail to luca.contatovjb@risingpixel.com and maybe we can schedule a meeting in the next week

  • Inlining is necessary for some platform like Facebook Playable's Ad :)

    It degrade performance but is what the platform demand

    pikus for C3 is more complex because the built code is already partially minified automatically, moreover the filesize is bigger and can't fallback in Canvas rendering

  • Is C3 runtime supports Canvas rendering? Or WebGL is requested?

  • Thank you but...

    "PERMISSION DENIED" on this link ;)

  • Thank you! I've already used rot.js with construct 2

    risingpixel.itch.io/html5-dungeon-toy

    but finally someone made a C3 plugin :)

  • some progress on that...

    Encoding the image as base64 into the data.js seems work for sprites!

  • In the search of reducing server request, I'm looking to a JS embed of the entire project... is that possible?

    Maybe with some base64 encoding of image? <img src="data:image/png;base64,iVBORw0KGgoAAAANS..." />

    Or using tool like Inliner? github.com/remy/inliner

    Someone had experience with that? (required by some ad network)

    Our actual solution is: use Phaser.

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tatogame

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