tatogame's Recent Forum Activity

  • so, is possible to export html5 game by command line?

  • HiNandynho,

    Thank you to develop this plugin, I'm trying right now but I'm encountering some GFX issues when testing on mobile landscape. (Button is partially cutted out)

    i.imgur.com/sWBtwk9.jpg

    Attached image. I've already tested with updated version of sweet alert (7.6) but it gives only more problem :P

    I think the problem is how the size-y is calculated (if you try the app at full screen everything is OK)

  • What about if I have a broken plugin and I want to unistall that? I can't even open in safe mode because when I go in the plugin manager I get that

    Error report information

    Type: unhandled rejection

    Reason: Error: 'plugins.colyseus.actions.room-send-object.display-text' missing placeholder '{...}' Error: 'plugins.colyseus.actions.room-send-object.display-text' missing placeholder '{...}' at window.ǃqyb.ǃqyD (https://editor.construct.net/r112/main.js:80:310291) at new window.ǃqyb (https://editor.construct.net/r112/main.js:80:314599) at Function.ǃq.ǃ$ (https://editor.construct.net/r112/main.js:2:142542) at window.ǃqNO.ǃqNr (https://editor.construct.net/r112/main.js:80:316207) at window.ǃqA_.ǃqNZ (https://editor.construct.net/r112/main.js:63:90471) at i.ǃXP (https://editor.construct.net/r112/main.js:80:32551) at Object.t.push.ǃq.ǃks [as ǃUfY] (https://editor.construct.net/r112/main.js:80:32924) at t (https://editor.construct.net/r112/main.js:2:204005) at a (https://editor.construct.net/r112/main.js:2:203790)

    Stack: Error: 'plugins.colyseus.actions.room-send-object.display-text' missing placeholder '{...}' at window.ǃqyb.ǃqyD (https://editor.construct.net/r112/main.js:80:310291) at new window.ǃqyb (https://editor.construct.net/r112/main.js:80:314599) at Function.ǃq.ǃ$ (https://editor.construct.net/r112/main.js:2:142542) at window.ǃqNO.ǃqNr (https://editor.construct.net/r112/main.js:80:316207) at window.ǃqA_.ǃqNZ (https://editor.construct.net/r112/main.js:63:90471) at i.ǃXP (https://editor.construct.net/r112/main.js:80:32551) at Object.t.push.ǃq.ǃks [as ǃUfY] (https://editor.construct.net/r112/main.js:80:32924) at t (https://editor.construct.net/r112/main.js:2:204005) at a (https://editor.construct.net/r112/main.js:2:203790)

    Construct 3 version: r112

    URL: editor.construct.net/r112

    Date: Wed Aug 08 2018 11:57:51 GMT+0100 (British Summer Time)

    Uptime: 5.6 s

    Platform information

    Browser: NW.js

    Browser version: 0.31.2

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (@878cd31214ac27a3996927cd5c9c138b10c9fc8d) NWjs/0.31.2 (like Chrome/67.0.3396.87)

    C3 release: r112 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc.

    Renderer: ANGLE (Intel(R) HD Graphics 5500 Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

    What can I do? How can i physically remove from desktop the installed plugin?

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  • Like in other topic about raspberry

    I would like to know if someone already tested Construct 2 (Editor + games) on recent economic Intel based PC (like MINIX neo or generally Intel Apollo Lake N4200 based computer)

    I'm trying to make a "construct console" or something like that but I don't find a lot of resource about WebGL/HTML5 gaming on that computers :

    Some suggestion or tester?

  • do you have a playable demo of this?

  • FInally... great! I will test it with some source control in our team

  • can you please reupload that?

  • Thank you Ashley for let me know. I'll continue to be subscribed to C3 but I continue using C2 in production until this foundamental (for us) feature will be released

  • being a simple wrapper of Howler.JS and since we will need some specific features (accessibility stuff for blind people) we will implement our plugin by ourself

    Thank you anyway

  • Hi h1k3 , I've recently bought your plugin but is missing a lot of stuff of HOwler PLUS a lot of Construct's ACE table is broken or not correctly implemented.

    https://imgur.com/a/RkMaF

    Please can you fix this? we need it for an upcoming audiogame.

  • I'm sorry about tagging Ashley, but after some month I need to know what I have to plan for my company.

    Will be expected a full offline version with files physically stored on PC OR a virtual git integration for multiple user working on a single project?

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tatogame

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