PabloDev's Recent Forum Activity

  • Hello, I note that if speed is 0 the movement does not start.

    I wanted to increase the speed gradually.

    0.0, 0.1, 0.2, 0.3, 0.4

    But for that we must have a minimum default speed on the object, for example: 0.1

    So yes you can do what I want.

    I suggest that the movement can start with 0.0 speed

    Although the object will not move obviously.

    What do you think ?. rex

  • Hello, can anyone explain to me why the latest example with timer does not behave like the example above with tween ?.

    It confuses me.

    Please Ashley

    You could only tell me if this is a bug of C2 or C2 is working well in the two examples?

    In the first example with tween, the first red object is destroyed.

    In the second example with timer, the first object is not destroyed.

    I do not understand this

  • Ok, I have a solution for that, but it's hard for me to understand how you can run the trigger if the "else player.x <= 74 * 16" is false and no instance is collected.

    Well, I did another test and this really works as I hope.

    The objects are destroyed only if prematurely get to the coordinate where the trigger is activated.

    Otherwise the objects are not destroyed by the trigger is not running.

    You can try to run it if you press the right cursor, the sprite moves and "NOW" is written, now the objects are destroyed when the timer ends.

    https://dl.dropboxusercontent.com/u/60803633/testTimer.capx

    Thank you all!.

  • Yes. I do understand. I'm not as retarded as you think. But I'm not perfect so correct me if I'm wrong:

    Those thoughts were never in my mind.

    The events are running well.

    Proof: (The "Now" does show)

    If you are asking why the red circles aren't destroyed. I'ts simply because at the time that the 3rd Else If (Condition) is ran, all the red circles have already finished running litetween. It's a subevent trigger, so the else must run first before the Litetween ends.

    I have asked your liteTween version since the author (lunarray) fixed many bugs on the older versions and it might be the reason why you're having problems.

    I'm also using LiteTween v1.7 & r237 Beta Release.

    Regarding the rest, the question is:

    Why is the first red object is destroyed when the tween finishes playing ?.

    All this happens without pressing any key.

    I have the latest version (liteTween) of the official thread, the downloaded yesterday to make sure I have the latest version.

  • It's working fine... Are you using the latest version of LiteTween ?

    Of course, use the latest version (1.7 liteTween and Release 237 of C2) and the fault exists.

    Are you sure you understand the failure to which I refer?

  • Hello

    Could you please check this thread and the problem that is described there ?.

    I need to check if the plugin is doing a good job to dismiss it as a source of the problem.

    Thank you.

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  • Just looking at the picture, I don't think that trigger is going to work like you think. Triggers in subevents check all their parent events are true, but the "else" is checked on its own without referring to previous events in that case, so it probably doesn't do what you want.

    I understand this but I did so to remove code and put the least.

    I will comment with the author of the plugin.

    Thank you all come back with news.

  • Hello, this capx something happens that I do not understand.

    For example:

    Why the first red object is destroyed when the tween ends ?.

    But the text has not been written with the word "NOW".

    Besides that, the first condition:

    player.x <= 11 * 16

    It remains true, therefore there is no reason to run the condition:

    On liteTween end

    https://dl.dropboxusercontent.com/u/60803633/testDestroy.capx

    What happens here ?, any idea ?.

  • I would be willing to try a apk file.

    Upload a apk file.

  • Black screen in galaxy s6 with android 6.

  • I think this:

    1 - The bar requires move the mouse to the same bar.

    2 - The bar requires precision in the mouse to point, this is more pronounced if you have two monitors and the second monitor you have to the right.

    The scroll bar is a good choice but it would not hurt to pick up the mouse wheel configuration settings in Windows.

  • No one else considers this useful ?.

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PabloDev

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