PabloDev's Recent Forum Activity

  • I would add:

    If you have multiple objects with the same sine and all objects perform the same movement, then turn off the sine in all objects and leave only one with sine activated, then make the other objects based on the object's movement has activated sine, so only one will be processing a sine movement.

    Avoid multiplications events, for example:

    Player.x <8 * 16

    This is better:

    Player.x <128

    In my case it made me gain some FPS.

    Sorry for my English, I hope you understand.

  • I have updated drivers.

    For my tests, this does not happen with a Aero theme selected.

    This happens if you have a custom theme on saving resources, non-transparent windows etc ...

  • Some areas of the window are not redrawn and consequently useless areas remain on screen without deleting.

  • New menu theme added called Thetar.

    This will be my last track published for free, the following tracks will be published in different stores.

    Scirra store and Unity store.

  • > Hello, I read the documentation but can not find the way to find out what is the point that is currently walking.

    >

    > Something like a variable named

    > CurrentPoint

    > This would return the point number that is currently walking.

    >

    https://www.dropbox.com/s/j18yvj7wkgvde ... .capx?dl=0

    These are the coordinates of the future point, not the actual point number !.

  • Hello, I read the documentation but can not find the way to find out what is the point that is currently walking.

    Something like a variable named

    CurrentPoint

    This would return the point number that is currently walking.

  • Try Construct 3

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    Pretty little game, do not usually find many games to my taste but I found one that I liked is:

    Psebay for android.

    I like the atmosphere and this kind of games.

    I asked the author what is the engine that has been used by curiosity but have not yet received a reply.

    If you like 2D motocross games, go for it.

  • But with this option the fade behavior is not needed.

    Or maybe you not could implement this for any reason?

  • Hello, you might consider the option of adding a checkbox to indicate that the object will be automatically destroyed when it has completed its animation ?.

    That is, if you select yes, the object is automatically destroyed when his predefined animation is finished.

    It seems to me useful for graphics like smoke or explosions.

  • In the store.

    Select music.

    Select sort by newest

    Press any preview of a song.

    Not work for me.

    Anyone else happens this?

  • Right now I only know appodeal.

  • But this could be done even with a single layer and in principle it seems easier.

    Maybe it's also faster to process, I'm not sure about that.

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PabloDev

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