eyeliner's Recent Forum Activity

  • ............... True, but you must recreate the whole game in both platforms if you want to target each platform.

    If there was a possibility of exporting a capx to Classic, there would be no problem and all problems would cease to exist.

  • I like the helmeted pig...

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  • t is a hassle and surely much harder than installing an EXE game on a computer

    I've argued this to death already, but I genuinely do not understand this at all! So downloading an EXE, going through security warnings and having it only work on one platform is more convenient than just visiting a URL like any other website and the game is already running? Surely not!

    Easy answer, given with a question:

    Why didn't you make C2 a web app? You see, I just might, once in a while, be offline. My tablet might have reached the limit on it's data plan. I might not have money to have 3G internet because it is still a bit pricey. I might not have a server to put my app on. My computer might not perform well. I might want to make an epic game, but online space has it's constraints.

    It's all about convenience, Ashley. I don't understand your blatant refusal and security warning talk. You have an exe tool that could be an online platform, so your critique is odd.

    Let's have a factual example:

    Do you know GDocs or Zoho or Office Live? Do you have Open Office or Microsoft Office installed? Which one do you use the most?

    Do we know the answer to that question right? And you understand a huge number of people today do the same?

  • True, but you can wait a bit for Construct 2 to have an exporter (which strikes me as odd, considering there's a thing named Construct Classic that exports to exe) or turn towards another tool to make exe's, using Construct to HTML5 only.

    Either way, exe exporting is a demand from the people. Let's hope it doesn't take too long.

    Or might there be a wrapper around?

  • It's only natural that older hardware doesn't perform as well as the new one, and responds less than optimally to new technology.

    I use two computers at home: a desktop and a laptop.

    I develop my 2D/HTML5 apps on my laptop (3Gb RAM/1.66 Dual Core,128Mb GeForce Go) and use it as the least common denominator, but I have yet to find an HTML5 game that breaks or lags.

  • To create sprites, you can use any image editor. Even Paint. I use Paint.Net, but I suck at design, anyway. <img src="smileys/smiley26.gif" border="0" align="middle" />

  • Simple enough. I played and got some strange glitches: sometimes the ball went past the paddle (prevalent when the ball was near the walls or was at a very low angle) and the ball sometimes went at strange angles after hitting the blocks.

  • Makes sense to me.

    You wrote well,

    I second thee.

    This would bode us well.

  • One way to deal with the exporter hell would be to be able to use C2's projects in CC?

    No big loss, as CC is EXE only, DX9 is enough for the software's capabilities, unless 3D comes into the game, which I highly doubt.

    HTML5 is spanking new, so relax. Remember that computers increase their firepower all the time, tools improve performance with each new release. Give it a year or so for Construct and HTML5 to mature.

    I'd prefer that Ash would give us EXE output as well. I'm not yet able to "think" in gaming through browsers, so I visualize my games being played through keyboard/gamepad.

    Either way, C2 is still an infant, so let it grow.

  • Not a bad effort. Hugely dependent on user's skill.

  • Devs credited should have an honor badge.

    Just sayin'.

  • I test all my constructions in IE and get 0 problems.

eyeliner's avatar

eyeliner

Member since 16 Jan, 2012

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