CleitonEldorn's Recent Forum Activity

  • That is cool. But for a website, it takes forever to load...

  • Actually, tiles are perfect for this. You can edit the collison polygon for each tile. And if the tileset has the solid behabiour everything is solid, except for the blank spaces.

  • This would be amazing. Many times I wished that this was real. It would be amazing for level design or AI behaviour.

    Have a day job: 9ish hours a day

    Occupation: Designer

    Average time spent developing in a week: between 20-30 hours.

    Construct already is the best bang for your buck. Other engines will cost you for upgrades, that are not plenty and useful as C2 updates are, or they will charge you by year. They charge small fortunes for exporters. C2 also has an awesome community and I believe that now, with the new Store we`ll have a lot of new tools to work with. And even the free version allow you to do a lot.

  • DaBoLiNa Por favor, poste em inglês, que é a lingua oficial do forum.

    DaBoLiNa Please, pos it english, that`s the forum official language.

    As for your problem, you could use the physics behavior, applying different levels of force, depending of the direction that the player is holding.

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  • Valerien That is right, I built most of my games on pixel art, so I only use multiples of two for zoom, for example, scales go from 1 to 2 to 4 to 8 and finally 16. Gradual zoom would be harder to do.

  • Yes, it is pretty simple, actually. You can simply change the layout scale using the system object. You can also use a global variable to control it, just setting the scale to that when some button is pressed.

  • I use Construct 2 for a while, but I never introduced myself here.

    So here I am, I live in Brazil and making games is my passion

  • RenatoB Seeing that you have mentioned Flash, have you already seen Edge Animate? It has a timeline and a very similar workflow to Flash, and it works in HTML5.

  • Aphrodite Thank you, I will take a look at those plugins.

  • There is something that I think can`t be done via events. Please correct me If I am wrong, but I hove no idea how I could make a split screen action games, where each player would be on a different part of the layout. Like the multiplayer modes on early Sonic games, for example.

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CleitonEldorn

Member since 9 Jan, 2012

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