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I thought of using the simulate control in the beginning but the only chose I have in the scroll men� are: Left, Right, Jump (and I haven't understood a way to add more choises yet) I'm using Construct 2 and I never used Construct 1 so I don't know what is different. >.<
If I set vector X to 0 the character won't stop
Yann
[invert] Down arrow is down
on Down arrow released is the idea?
I tried and it works but partially because the character won't stop immediatly (but it stops)
...but..
if I keep pressed the left(or right) arrow and (while keeping it pressed) press the down arrow and quickly release it (the down arrow), the effect is that the animation goes and the character as well since it keeps moving with the wrong animation instead of being still >.<
I had the same effect with
Keyboard: Down arrow is down
Keyboard: Right arrow is down
+ Sprite: Simulate Platform pressing Left
(the idea was that the opposite direction would have stopped the movement since before posting I tried both vector x, max speed, accelleration and ignoring user imput but nothing seems work well untill now >.<)
P.S. However..
the best result is mixing both your answers xD
Keyboard: Down arrow is down
-> Sprite: Start ignoring Platform user input
-> Sprite: Set Platform vector x to 0
Keyboard: On Down arrow released
-> Sprite: Stop ignoring Platform user input
In this way someway it works ;P
Thanks for the suggestion ;)
by the way, there is a way to put a "or" in a condition? O.o