Wyvern's Recent Forum Activity

  • mhm.. no? XD

    the actual crouching animation that I'm using (even if not mine) have something like 13 frames, so I just supposed that it would have caused trouble (in fact after an attack I have to play a single frame with the character crouched in order to non repeat the same animation again), but it's not the case.. this is why I think I'm missing something >.<

  • It worked, many thanks! :)

  • When I open a capx file and I try to run the layout (but only the first time I try to run the layout since the file has opened) it's showing me this message (I've tried only on working file however) instead of running the layout, but if I click retry everything seems work

    since yesterday I didn't have this problem maybe it's because of my laptop, so I don't know if it's something that will vanish when I'll restart my laptop, but I wanted to report to you.

    hope it may be useful and it won't affect me too much.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Unknown fullscreen-in-browser setting

    Condition: false

    File: DataJSON.cpp

    Line: 324

    Function: void __cdecl Exporter::ProjectToJSON(class std::basic_ostringstream<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class era::IProject *,class era::ILayout *)

    Build: release 75 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Interrompi   Riprova   Ignora   

    ---------------------------

  • smitchell

    AHAHAHAAHAHAH! XD

    "Jump --- shift is not a nice key to use, People do not like it.."

    You're absolutely right!!! ;P

    but I'm just trying to understand how to make things works, I haven't planned of using directional arrow insted of wasd or anything else..

    I will change everything in the main project, don't worry! ;P

    when I'll release a beta I'll make you try if it's ok ;P

    However to me it takes more than a couple of milliseconds O.o

    because I putted back the condition that if you press the down arrow key and the jump while being on a jumpthru, than the character won't fump but fall through the platform =)

    in your case I think it was 0.2 ms because of the jump (the jump animation takes more than 0.2 ms ;) )

    Kyatric

    Yes, that was the idea, but I didn't know how to make it ;)

    well.. I have never used UID so I didn't thought of it >,<

    Many Thanks!! ;)

  • this is the capx >,<

    dl.dropbox.com/u/57262275/01.capx

  • zenox98

    It works but partially, since even if the Jumpthru platform has it's behavior disabled with the three conditions checked, the character remain on it without falling through it, and if you move left or right nothing happen, but if you jump then on the fall (after the jump) the character will go through the platform with the disabled behaviour

    smitchell

    well, I'm new to C2 so I don't really know how to put the new spawned platform on the same position of the moved one >,<

  • it's not that I think it should fall, it's what I'm trying to achieve xD

    so I looked around in the forum but this answer is only about CC

    so I was wondering how to make it with C2, that's all :)

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  • Mhm.. well to be honest it works good even without the trigger once option O.o

    trigger once should mean that the animation is executed only one time, the first time, so without it I shouldn't have the same effect maybe.. am I missing something? O.o

  • If the player stand in a platform that have the jump through behavior

    and the down arrow and the jump button are pressed together, the character should fall through the platform

    I know it's an old question but every kind of reply I've looked was about CC and not C2 and something is different in C2, so I can't find the functions for this task >.<

  • I think a much easier way might be to use the system 'Wait' action!

    + On some event

    -> Set ignoring input

    -> Wait 1 second

    -> Set not ignoring input

    It's good and it actually seem to work well for my purpose ;)

    and since I can't see any sort of bug for now and I've ended the event limit for the free version of the program, this is way shorter and suitable than the other ;P

    Thank You!!

    [I don't know what kind of issue the wait function may generate btw but I couldn't see any problem untill now]

  • Somehow I've managed the problem (for now >,<)

    Thanks for the help ;)

  • it would work even to create a timer that check if the desired value is reached every 0.1 seconds, and if not it will increase the value and retry maybe?

    maybe something like:

    System: Every 1.0 seconds (1.0 because it's more visible)

       Sprite: timer < 3

       --> Sprite: add 1 to timer

       Sprite: timer = 3

       --> Sprite: stop ignoring platform user input   

       --> Sprite: set timer to 0

Wyvern's avatar

Wyvern

Member since 8 Jan, 2012

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