dsarchy's Recent Forum Activity

  • You have to provide the media. There are some files found in the examples but everything else you will have to make/source yourself.

    A quick search on the forums will provide you with what you need.

  • There seems to be an error with the link. It's pointing to a capx that preloads and plays a local sound file 'strofo_A.ogg'

    Using this plugin I am able to inject ogg from a url but how do you loop the sound? Or even detect when the sound file has finished?

  • If I'm understanding this right then can't you already do this?

    If you run an event every tick, or even just when the player moves, to check the x/y pos of the sprite and then scale it based on that position you will have an effect like the above no?

  • "Scripting"

    Never was any good at fitting in ��

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  • Well at least we had a democratic vote on it here in the UK; ow wait!...

    I personally can't see who wins from this. It's not like this stops the selling of pirate material.

    If anything it promotes it. As the risk of hosting/downloading pirated material increases so does the value of the material. Cutting down on downloads will lead to the production of more copied dvds/blu rays on the black market at a higher cost.

    o.O. Supply and demand.

  • One more evening of SWTOR (trial period ends) and once again joining the real world at least till planetside 2 is released.

  • Like :D

  • Transparency adds to file size as per every pixel it has to store data for RGBA instead of just RGA so thats an extra bit every pixel but we are not talking much here.

    Jpegs are generally smaller and if you have access to photoshop or the like (gimp might do it) you can compress them in that and reduce the quality in trade for a reduced file size. No need to really go over 75% and you can keep reducing it way beyond that, it's only things like gradients that tend suffer. Try also reducing the colour count to see what you can get away with.

    Reducing the size of the sprite (outside of constuct*) will also reduce the filesize. Less pixels means less data needed to be stored however when you scale the images back up you will see a noticable difference in quality.

    Other things that you could try is to repeat the use of sprites. Using 7 different tree images? Break it down in a few parts and just make up lots of tree's using a combination of the pieces you have. Rotate/flip/scale to create variation. Use actions to animate it and remove frames from sprites.

    *edited in light of mod comments see below

  • You could either create all the layouts (levels) and then use an event to only use a selection of them

    Or (if you havn't built it all already) you could use a tile based map where you generate the maps using an array and then read that array from a txt file or something using AJAX or CallJS- more about this in the How to forum post

  • Script option would be nice

  • Good read, Show me more stuff tho! Some really nice sprites, it would be nice to see some of the other stuff you have done.

  • Free- Gimp

    www.gimp.org/

    -Use hard brushes

    -Use Hue/Saturation/Curves/Levels/Colour balance for colour correction.

    -Offset or use the make seamless filter to generate seamless tiles.

    -Work on different layers and then download the export layers to image action

    <img src="http://fc01.deviantart.net/fs41/f/2009/009/a/c/Armoured_Figure_Sprite_by_Dsarchy.png" border="0">

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dsarchy

Member since 8 Jan, 2012

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