dsarchy's Forum Posts

    Can the Scirra team take a look at how JetBrains manage licences. They offer a perpetual license for the previous version for anyone that has the software for at least 12 months. It means that people like myself don't mind paying for a product thats being developed as I get to keep something at the end of it. I'm not saying I'm not willing to pay monthly/yearly but I won't be willing until the product is feature complete which looks like a couple of years yet.

    Responsive design is something that will respond and adapt to the screen size. If you make use of the built in fullscreen scaling modes your 99% of the way there. Most frameworks use media queries coupled with a grid format to accommodate for a host of sizes. Constuct 2 isn't html, it's rendered using the canvas object, the same way you would place an image, you could quite easily use css media queries to make it 'responsive'.

  • I use json is because you can json_decode it into straight into arrays without having to parse anything either end (keys if you use dictionary) so if your moving alot of complex arrays around then it makes sense. It also takes out the human element (bugs), it's less code to write and it's easier to debug/validate.

    Not to mention that if you ever share something it can be easily understood. Nothing worse than having to read through someone's 'special' functions list or 'easy' class wrapper.

  • Construct 2 is only supported on windows. Its IDE is designed for windows and I don't think there is any plans to change this. If you are buying a new machine specifically for Construct 2 development it seems daft to buy something that is not supported.

  • I picked this up for free a few months ago : http://hitfilm.com/express/

    They may still be offering it, or have a cheap price on it. Nothing like after effects or Nuke but it will do for basic compositions.

  • At the end of the day you are going to be limited by your own skills. CS2 is a great entry level tool and part of that means you get people that are either new to the scene or just want to get their hands dirty. Nothing wrong with that mind you. At the very least it's safe code.

  • You can do this with the pathfinder behavior : https://www.scirra.com/manual/154/pathfinding

    Use something like los to pick the target and then use the pathfinder to work out the the path.

  • As long as you manage the number of simulations it shouldn't be an issue, correct me if i'm wrong but I thought cs2 only rendered what was in the viewport.

  • Wouldn't it be easier to just handle this with an AJax request and a PHP on a webserver to send the email?

  • You basically have to do several things its more of a group of events rather than just a couple of expressions.

    a) Create an array to hold your data

    b) Fill that array with map data (this is where the level editor comes in)

    c) Loop through that array (X,Y) and then place them as tiles on the layout/canvas offsetting the xpox and ypos of the tiles by the tile size * the array index

    In trying to answer your questions :

    1. leave the top rows blank (no data) or have your array size set to 50 tiles high and then offet before you start to draw it out on the layout.

    2. You will need to either manually add them or loop through the array and then check the value of the tile, if that tile is dirt then check if the tile above is also dirt, if it is then if there are values for three tiles above rewrite them as stone, if not then 2, if not then just the one.

    3. More advanced

    scirra.com/forum/better-random-terrain-via-midpoint-displacement_topic46616.html

    If your not getting it I would recommend trying to create a Noughts and Crosses game with arrays, that will cover most of what you need to know without having to worry about having so many blocks.

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  • There are some really good tutorials on this site that will help bring you up to speed :

    https://www.scirra.com/tutorials/307/arrays-for-beginners/page-1

    (not read it but seems to be what you are looking for)

    Once you have grasped arrays, from the looks of it, you will want to look into 'creating your own level editor' (i have seen something on the forums about this do a search and you'll find it). This will cover everything you need to know.

  • Turn your events into functions and then call them as and when you need them.

    https://www.scirra.com/manual/149/function

  • I'm more of a designer than anything else so could just be me but...

    I would actually go one further and say Research and Development come before everything above.

    Once you know who you are making it for, where it's going be played and read up on on games with even the most tenuous of links your going to be able to come up with mechanics that people will want to engage with.

    Unless your making a game for yourself you're going to want other's to play it so make a game that they will play.

  • I love handhelds and normally the first to buy these things (I bought a gizmondo and the neo geo pocket colour) but not even I can see this taking off. ?250-300 to play mobile games?

    Fail: blogs.nvidia.com/2013/05/5-games-shield

    I have a Vita collecting dust. I hate the thing and wish I never bought it; it's just a rather expensive ps1 emulator, however, after hearing about Nvidia Shield it doesn't seem like such a waste of money.

  • Awesome use of shaders and was this based on the bouncing ball example by any chance? Highly creative.