dsarchy's Forum Posts

  • There is a video plugin but I just needed to play the video off of youtube so i used the Iframe plugin. I'm was able to take the link to a youtube video and then use as the iframe url to play the video in the iframe, my broswer plays it through the VLC addon

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  • In events under System you have an option to set group active, deactivate the group from there.

    Post a capx, it's easier for poeple to grasp what you are trying to do and you will get the answers you're looking for quicker.

  • 1)Yes but it has to be imported into a worksheet that is attached to that layout (see manual)

    2)You assign the function first and give it a name.

    e.g. On mouse click call function "ShowMessage"

    Then you have to say what that function does so you call a function (in this case "ShowMessage" and tell it what you want it to do.

    dl.dropbox.com/u/25176763/function.capx

  • Depending on your game you could change your control scheme so the player has to highlight what they are trying to move before they move it. You could then use to detect which player is which.

  • If this A-Sync/Realtime then you will want to use websockets/node.js or your never going to pass data quick enough between players.

    If its turn based or you dont need to refresh the data too much you're probs best storing the data in a database and then using Ajax/PHP or something to fetch it saving it all locally to an array and playing out everything from that instead.

  • The Nvidia tegra3 chip can be found in a range of cheap tablets.

    I picked up a HannsG tablet, flashed it, got jellybean and flash installed all for under ?140 about 1 1/2 ago.

  • Well done Scirra, great to see you guys get onto Steam.

    How will you guys be handling releases on steam? You going to have an opt in beta? Or will it be for final releases only.

    Also any plans to intergrate further, steam workshop for example.

  • Any suggestions on how to achieve this already are welcome.

    It would be nice to have a layer that you can draw notes onto. Mark areas on/off the canvas.

    I can't find a way to annotate anything in the layout. Nothing complex a pen,straight line and a choice of colours will do.

    It would also be nice to be able to choose from a blank layer or a grid, as unless I'm missing something (although you can turn on snapping) there is no way to actually show a grid in the layout.

  • When you add a sprite there is an editor built into C2-

    https://www.scirra.com/manual/48/image-and-animations-editor

    Or you can use software outside of C2 and import it.

    You can get all this information from the manual:

    https://www.scirra.com/manual/1/construct-2

  • You have to provide the media. There are some files found in the examples but everything else you will have to make/source yourself.

    A quick search on the forums will provide you with what you need.

  • There seems to be an error with the link. It's pointing to a capx that preloads and plays a local sound file 'strofo_A.ogg'

    Using this plugin I am able to inject ogg from a url but how do you loop the sound? Or even detect when the sound file has finished?

  • If I'm understanding this right then can't you already do this?

    If you run an event every tick, or even just when the player moves, to check the x/y pos of the sprite and then scale it based on that position you will have an effect like the above no?

  • "Scripting"

    Never was any good at fitting in ��

  • Well at least we had a democratic vote on it here in the UK; ow wait!...

    I personally can't see who wins from this. It's not like this stops the selling of pirate material.

    If anything it promotes it. As the risk of hosting/downloading pirated material increases so does the value of the material. Cutting down on downloads will lead to the production of more copied dvds/blu rays on the black market at a higher cost.

    o.O. Supply and demand.

  • One more evening of SWTOR (trial period ends) and once again joining the real world at least till planetside 2 is released.