keepee's Recent Forum Activity

  • It actually crossed my mind earlier to update it with just a blank cap!

    No doubt updates are verified first aswell though.

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  • Tom Ashley

    Guys it's been over two weeks since first request, what's going on?

  • Zeropad expression does this

    zeropad(1234,9)

    will return 000001234

  • On bomb clicked

    For each crate

    compare two variables: distance(bomb.x,bomb.y,crate.x,crate.y ) < bomb.radius

    ---> apply force ....

  • for some reason the collision polygon is what's making it veer around to face the left.

    Setting it to box stops this from happening

    could be a bug with physics behaviour

    Other than that, to 'tighten' the controls I'd recommend setting linear/angular damping pretty high, and increasing the forces/torque applied to compensate. This will lower the inertia

  • Another request to Tom to delete my game

  • Using a smaller object underneath just for the collision isn't so bad, only one extra object.

  • use the 'choose' expression, it randomly returns one out of however many strings

    set text to choose( text1, text2, text3, etc)

  • 01lifeleft

    Here's a simpler way brah

    https://dl.dropbox.com/u/53374990/overlapping02.capx

    Also I think I may have found a bug in the .pickedcount expression.

    To anyone reading: check the disabled events in the cap above.. It doesn't seem to go below 1... I'm fairly certain this isn't right.. Can anyone else confirm?

  • You just need to add another condition. For example, check to see if a global variable "pinging" equals 1

    and when you don't want it to ping just set "pinging" to 0

    alternatively, you could just disable the group that it's in.

    The text visibility will be checked on every single tick.. and moving on to the next condition it will then check to see if ten seconds have elapsed since the first time the action/ping happened. If so it will ping again.

  • you could use distance( ) expression but just leave the Y values as 0

    or just do

    objectA.x - ObjectB.X

    and put it in abs( ) if you need it to stay a positive number.

  • You can't change the angle of the particles gravity.

    but you can set the particles angle and use the accelerate to make it speed up at that angle.

    Alternatively make your own particles system using sprites.

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keepee

Member since 6 Jan, 2012

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