fawdda's Recent Forum Activity

  • Joskin OlivierC thanks a lot I'll give it a try.

  • So Constructers what is the best way to do these,I tried but they are not working the way I want:

    1- I want the character to wait like 2 seconds before it's able to shoot again.

    2- is there any way around to make yor bullet draw a line behind it wherever it goes before it hits the target and fades away? Like a path tracing more or less.

    Kyatric wizaerd I totally agree with you about the benefits of having a background in coding.

    I hope in the future C2 will be the main pipline for the indie game developers.

    Kyatric i respect you of your help and your knoweledge.you help us a lot with your work (tutorials,posts,examples...) but i dont say that C2 is ONLY a tool for non coders?where you read that? I said that most of us bought c2 cause is for non coders

    Ashley back in 2011 replied to another post: "Obviously if you know how to program you're going to criticise the event system. Remember we're targeting at non-coders." !!NON CODERS!!

    this is the big advantage of C2. game engine built for non-coders.

    i like to be realistic and also tell the truth even if its bitter.if i knew programming i will not even make this conversation.i'll be somewhere else. Its not bad if we continue posting to the thread after ashley answered in the first page.sometimes when you want something so bad its logic to keep asking even if you know that its difficult to change a situation.but if you continue asking maybe your pressure will take place.If you guys think that its a waste of time when we talking about our needs ok really it makes me sad.Maybe im in the wrong place from the start.

    everytime we ask for native applications: answer:if you have issues contact with ludei

    everytime we ask for 3d answer(not from scirra this time):its a 2d engine its difficult, it will kill 2d engine,we dont care about 3d, blah blah blah...

    Kickstarter is here take the decision and we will support you. if you dont get the goal, ok ill never mention 3d again in the forum.but i doubt about that it will kick(as)starter the game development.

    fawdda you got all of my support my friend but i dont see 3d in c2 for 2 years from now...

    spy84 you know what you remind of Guns N' Roses song, it's called Patience. Thank you a lot for your clear opinion my friend.

    : For animations check out Spriter before requiring 3D, it might be more interesting for your needs in the end.

    Also for those thinking C2 is only a tool for non-programmers, I have to disagree.

    I knew how to code before discovering CC/C2 and using both even allowed me to go further on that road. I've always considered having this background helped me getting "faster" into Construct.

    And I've always considered that C2 helps on getting the game programming's logic.

    And to finish on the topic of 3D, Ashley already answered in page 1 and that's all what is needed to be considered for now.

    Kyatric yeah I know Spriter it's just a 2D animation tool! and knowing how to code doesn't mean we should do the same!

    Ashley said "We probably won't support this until WebGL is ubiquitous" but the good news that WebGL is ubiquitous enough to adopt it in C2!

    im in the same situation my friend side scrolling shooter>blender>png>illusion of 3d

    + (1+n^(n+1)) for the kickstarter idea..

    Thank you a lot for your support.

    No doubt C2 is the best HTML5 game engine for artists with no programing background just like me! Anyway for me making C2 able to support 3D graphics using the WebGL technology with it's splendid code blocks method will be a great move and it will make Scirra more popular in the game engines market and it will put the other code-based game engines in danger.

    As a 3D Artists and indie game developers, me and my friend working on a top-down shooter game and we're modeling and rendering the levels and characters in Blender and then exporting them as a PNG's so we can use them as sprites inside of C2! we're making sure to give the illusion that the game was made in a 3D game engine but for sure it's a lot better and easier if C2 was able to render our models in real time.

    I think Scirra should launch a Kickstarter campaign so we can all support them and spread the word to make C2 the first 2D\3D code blocks based game engine.

    Using Unity for 2D just isn't worth the effort. C2 is a fantastic tool for 2D games. However, being able to use 3D models in replacement of 2D sprites would be an awesome fantastic addition. So C2 is a perfect tool for 3d rendering for 2d games.

    For those who don't know. Unity doesn't really have strong support of game behaviours. You often left to writing the game actions from the ground up. There are 3rd party tools that can help with that, but that becomes additional cost on top.

    C2 is by far of the best 2d game creation tools out there. Easily miles above Unity for 2D games. However, I really wouldn't use C2 for 3D gaming. Not because of langouage, but because the Layout system is only 2D represented. To move C2 to 3D, would require a lot of hacks and external tools.

    who knows we may kiss the Unity a big goodbye if C2 managed to handle 3D!

    I can think of quite a compelling reason for not using Unity - cost.

    As it says in the FAQ, the feature set of the free version is not intended for the production of professional games and interactive content. That means you need the Pro license.

    Unity Pro $1,500

    IOS $1,500

    Android $1,500

    Adds up pretty quickly.

    I totally agree with you.

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    Imagine this engine features are combined within C2!!

    Turbulenz Engine

    please guys check this out!

    Pearl Boy

    Thank you!

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fawdda

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