PulvererPeter's Recent Forum Activity

  • Hello everyone,

    I'd like to make a screen which simply shows todays date and system time, counting down to a certain, specified date.

    Lets say i wanna count from June 1st to June 15th, displayed as simple text in days/hours/minutes/seconds. It's important to have it count down, as i want to show how many days/hours/minutes/seconds are left until this specific date.

    Is that even possible with construct 3?

    Now i get how a normal countdown works but i couldn't understand, how can i specify a certain date in a variable and then get the difference to the time right now (while the code is running), which i need in order to set the countdown.

    If anyone can help me out, i would be extremly thankful.

  • zebios Thank you sir

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  • acgames Nice to hear you like the style, i was wondering if my design maybe is not that good, because nobody here was giving a feedback or comment. But thanks for your feedback. It's definitely an ambitious project and i hope i can raise some money on Kickstarter soon, in order to hire people to help me

  • Character Update:

    Screenshot Update:

  • Hey guys,

    Many talented people in this forum, i just looked through some threads and some stuff really impressed me.

    So i would to show you what im working on right now.

    This is the trailer of my game called "Alpland Saga", a 2D-RPG-Platformer. It's basically the intro of the game, mixed with some gameplay-recordings.

    For more information you can check out my homepage: http://www.alplandsaga.com

    Cheers

    -Dan

  • _______________________________________________________________

    Introduction

    :

    _______________________________________________________________

    Hey there everybody,

    After seeing many great projects being in development in this forum, i decided to introduce you to my project.

    It's quite a big one, considering i'm developing it on my own, but it's something i put my whole passion into.

    I'm a musician and hobby illustrator from Austria, who just recently began using Construct 2. It's about one year ago, i started to develope a game called "Alpland Saga", inspired by austrian myths and my love for old 2D-Platformer.

    Let's start this with the official trailer i made. It's a mix of gameplay and the game's actual intro, cut together. I'd like to point out, i'm heavily influenced by oldschool RPG's, like Suikoden, Wild Arms and Final Fantasy, as i grew up playing them regulary. Even though RPG-elements won't be the biggest part of "Alpland Saga", cause it's focus will be on platforming , you will especially hear the influence of those games in the soundtrack. Everything you see in the trailer, is still a very early stage of development.

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    Official Trailer

    :

    Official website: http://alplandsaga.com/

    _______________________________________________________________

    "Alpland Saga" is going to be a charming, vivid, 2D-RPG-Platformer and as i like the simplicity of many old games released on NES, SNES, etc, i wanted to just create that oldschool feeling, without using too outdated graphics, or the nowadays often-used pixel-style.

    The game is still in a very early development-stage but i'm working as often as i can on it and soon wanna try my luck on Kickstarter, cause sometimes i feel a bit overwhelmed with creating content, coding, arrange music and all the other stuff going on at the same time. So my plan is, if i can raise some money on Kickstarter, to get me some help, at least with the programming/coding part.

    Let's take a closer look at the game a bit. It is set in a world called "Alpland", inhabited by many different races and beings. The three main characters, of which you choose one at the start of the game, live next to each other in the "Domolite Mountains" and were brought together by their different backstories.

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    The main characters

    :

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    As you can see, the characters (not all of them) will have a quite rustical, typical austrian/german stereotype look. This rustical theme will be all around this game, also the names and special terms used inside the game, won't be translated into english, to keep the charme and the humour alive.

    Each of them has their own special abilities, which will make the game a different experience.

    For example, Peter has the ability to make himself invisible or poison his enemies. The interesting thing is, i took many of those ideas from "real" austrian myths and fairytales.

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    The not so friendly guys

    :

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    Besides the good guys, of course there will be beings who are not exactly friendly at all, and probably won't be your friends. As for example the so called "Deermaster".

    Did you ever heard of the "Krampus"? Probably, as it got more popular recently. Well, those demonic entities for an example, will make an appearence as enemies in this game.

    Oh and........here is a cow (which will have quite a big role in the story) and a drunk dancing guy.

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    A cow called "Zita" and a drunk guy

    :

    _______________________________________________________________

    Every NPC in the game will be unique, and have their own personality. So expect to meet many strange and interesting personalities.

    _______________________________________________________________

    Alpland

    :

    _______________________________________________________________

    The "Alpland" will be a big, open world with many different and unique areas to explore. From mountain ranges to abandonend wastelands, the player will cross many kinds of sceneries, villages and mystical places.

    The "Domolite Mountains", starting point of the adventure.

    The "Autumn Hills", far east of the "Domolite Mountains"

    This is just a short introduction to my game, to give you a basic idea about it. If you wanna know more about it, you can check out the official "Alpland Saga" website, to keep track of the development. Also i will try to update this thread by the time.

    Official website: http://alplandsaga.com/

    I would be happy about some feedback, as i havent showed this game to many people, just my close friends. If you wanna support this game, you soon can on Kickstarter. I will announce it here when i publish my Kickstarter page.

    Thanks for reading

    And keep on creating!

    Cheers

    -Dan

  • Ok, seems it's still not working. Same problem, the first test is loaded correctly, the second is just blank.

  • Oh ok gonna try that. Thank you guys so much!

  • blackhornet thanks, but i read this already and i didnt see what is wrong with my file. i'm totally new to this but couldnt find how to write it right. can you explain what i'm doing wrong?

  • When loading this XML file, it reads the "test1" strings just fine, but it seems to have a problem to read the "test2" strings. Did i write it wrong?

  • Hey there,

    I have a question. Is it possible to make a game like this >>

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    with construct2, concerning it's CPU capability.

    I'm just curious, cause im working on quiet a big game for pc, in which i have compressed all the animations and pictures to the absolute minimum to not exceed too high memory-use. Resolution of my game is 1920x1080.

    There are many characters and all of them got at least 4 animations with 10 to 15 frames, each frame around 15 to 20 kb with a size around 150 in Width and 300 in height. I already made a lot of content and just reached the 900 mb memory-use-mark. Now i created maybe half of my games content, and im really worrying if c2 can handle another gb of content. How is it possible that a game like shown above (youtube-link), has such smooth animations and high resolutions runnning so smooth and i'm already struggling with memory usage, even if i crop every single frame of every animation, and make it fit perfectly, before importing into c2.

    Of course i'm aware that this is a big title with many professional people involved, but i'm just talking about the common capability of using more objects or make smoother animations.

    I'm also using spriter, in which the animations of course look very smooth , but in the end i have to export them to 10 or 15 frames. Even though it still looks good, i wish i could use more frames to make it look that smooth like in the link.

    Am i missing something? Are there any tricks to accomplish something like this with c2 in terms of memory-use and cpu?

  • Kyatric

    Never mind, now it works! As usual, thank you so much for your help!

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PulvererPeter

Member since 18 Oct, 2015

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