PulvererPeter's Recent Forum Activity

  • Hey there, Im doing a title menu screen, with a cursor (set position) to choose from 3 different languages. Now i can get it to work fine, but only in one direction, with pressing down. What would be a logical way to make the cursor move up in the menu, when i press arrow key up or "w"?

    So if you move up from the first selection, it should jump to the lowest selection.

  • Thank you LittleStain!

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  • Here my capx, it's just an example.

    Ok, here is what i wanna do:

    The Player (green box) passes by enemy (blue box) > nothing happens

    The Player (green box) jumps onto the enemy (blue box) > the enemy plays the blinking animation

    The Player (green box) standing on the back of the enemy (blue box) can move around > the enemy still plays the blinking animation

    The Player (green box) , still on the back of the enemy (blue box) can jump, but while in the air, the blinking animation of the enemy goes back to idle

    >as he lands back on the enemys back, it starts blinking again

    If the player jumps off the back, the enemy animation goes back to idle.

    filedropper.com/enemyride

  • First i tried, set a boolean (RideOnEnemy), to true, if the player is overlapping the enemy and falling at the same time. If player is not overlapping anymore it will be deactivated, and the animation will go back to "idle". But the overlapping didn't work out.

  • Hey there guys! I'm really struggling with this and couldnt find any answer anywhere!

    What i wanna do:

    There is a player. There is an enemy. The enemy wont hurt the player. The player can walk by the enemy. The player is able to jump onto the enemy (behaviour:jump-through).

    Ok, so far no problem. The problem is, i wanna give the enemy a certain animation, lets call it "exhaust", if the player is on the enemys back. Now, i can do that too, but i can't accomplish the animation to go back to" idle" (default animation of the enemy) whenever the player jumps in the air, or jumps off the back of the enemy.

    I tried using event-group activating/deactivating, i tried to use a combination of overlapping and colliding combinations, variables and boolean but i couldnt find any good solution for this.

    It really shouldnt be that difficult, i just can't find any solution.

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PulvererPeter

Member since 18 Oct, 2015

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