Jase00's Recent Forum Activity

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/7765312/DeltaBug.capx

    Steps to reproduce:

    1. Have two different variables.

    2. One one of them, add 1 "Every 0.01"

    3. On the other variable, add 1 "Every 0.1"

    Observed result:

    "Every 0.1" and "Every 0.01" give different time results when using them. It appears that "Every 0.01" will count slower than "Every 0.1".

    When adding 0.01, the 3RD digit holds the Seconds, whilst adding 0.1, the 2ND digit is the seconds

    Also, whilst setting up this bug, I decided to add a second timer method that also appears to be completely out of sync. The second timer method is adding dt to a variable ("dt3"), and when "dt3" is >= 0.1 , it will add 1 to the miliseconds and reset "dt3" back to 0.

    This should logically add time up in the same way as the "Every" event, but this seems to not stay in sync with the Every events.

    There is also "dt4" checking if it reaches >=0.01

    I found this whilst trying to make a visual timer using sprites, I thought it was to do with the ordering of events, but found that I couldn't have accurate milliseconds if I add 1 millisecond (0.01) and can only add 10 milliseconds (0.1) to avoid being out of sync.

    Expected result:

    "Every 0.01" should be keeping synced with time.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Operating system & service pack:

    Windows 7 Home 64-bit

    Construct 2 version:

    r132

  • This entire thread is filled with brilliance <img src="smileys/smiley36.gif" border="0" align="middle" />

  • You make sure it's ticked with "Or" then add another action into the event, and the word "OR" will appear inbetween the two actions.

    EDIT: Removed my own post, wasn't appropriate

  • I'w done some changes...

    https://dl.dropboxusercontent.com/u/169390986/PUB/error-2.capx

    I tried this particular example and took a look at it.

    I can confirm there is indeed some sort of glitch occuring. Pretty interesting, wonder how you found it haha

  • I can confirm this.

    This is kinda entertaining for me, I'm throwing all sorts of stuff onto the NodeWebkit window like MP3's and stuff :P

  • Putting a Local Variable inside a group at the very top will make that variable work throughout that group :P

    EDIT: Removed my own post, wasn't appropriate

    I'm not sure how Scirra handles licensing exactly, but I do think that it handles it very well. If a user decided to release their license, then well, once the license is out there and being used amongst multiple computers suddenly, it can be blacklisted and no longer work if the user remains online (I think. I don't know if Scirra receives any data when someone uses a license file on a new IP address or anything).

    I think piracy isn't a real threat. If, say a student, makes little income, and there's software they want (E.G Flash) that costs hundreds, they'll never really be able to pay for that anytime soon, so the company looses no money whether they can pirate or not. (And you've got to admit, the amount of people using Flash out there making animations, I somehow highly doubt that every single person began with a paid version)

    Also, agreeing with CJK , having a company that makes a great product at a great price, or a band makes a great album and you've heard it beforehand to know how good it is, then the user would probably be more inclined to purchase it ultimately to support the developers (unless the person is insanely greedy, in which case, he'd find the cheapest way to acquire it for free regardless).

    My most favourite thing about C2's license is, the cheapness, and the fact that the only requirement is that IF you make a tonne of quids, THEN you pay a small portion and that's it, you're free to continue (unlike shelling out ?600 and possibly never make that money back)

    I'm rambling <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've been having this problem too when I export in NodeWebkit, it didn't look blurry when I ran it through preview, but thought it was something I was doing wrong and have been looking into it. Seems to go away if I increase the size of the window when it's exported though.

  • Jayjay I've seen this mentioned alot lol, but never experimented with it, I guess due to lack of me knowing what to do with "node.js". I'm aware it only transmits via TCP and not UDP but I literally just don't understand how to setup and use node.js. Do you know of any guides that could be handy?

    EDIT: My first google search of looking into "Node.js" and turns out it's software...I never knew this. I genuinely thought it was a Javascript file that you're supposed to modify and stuff due to it's name haha. This might be a lot easier than I thought..

Jase00's avatar

Jase00

Member since 5 Jan, 2012

Twitter
Jase00 has 12 followers

Trophy Case

  • 12-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x17
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x8
    Lightning Draw First person to up-vote a new Construct 3 release
  • x7
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies