Jase00's Recent Forum Activity

  • Yeah .SWF is terrible these days lol, only good for animation in my opinion :P

    HTML5, however, DOES utilise the graphics card :). Construct 2 supports "WebGL", which allows you to use all sorts of shaders to give effects to images in your game, like colouring, blurs, distortion. In my experiences, I've literally only had bad performance when I have done bad programming in the events of my game. I've never had bad performance from too many effects or images as of yet :D

    Oh, and, Construct 2 can export to Standalone EXE too, as well as standalone for Linux and MacOS. I find that performance as an EXE is even better than when running in Chrome (Chrome is recommended when it comes to running in browsers btw)

  • Hey there Matt, welcome to the forums!

    What platform do you wish to have your game on? If you want it for HTML5 on computers (NOT mobile), then I personally find that the performance of Construct 2 is VERY good. I have many effects going on in my game to make it look great and feel atmospheric, and the game runs smooth as butter. Old computers that lack decent graphics cards will usually run poorly, but that's to be expected, since they have bad graphics cards :P.

    Check this out, it's a comparison from the original "Construct Classic" and Construct 2 (That used DirectX rather than HTML5, so logically it should have better performance results than Construct 2, but Construct 2 is better in the tests):

    construct.net/en

    IF you want to aim for mobile, you may have a bit more of a hard time keeping the performance to a brilliant level if you want to have a high amount of detail and effects.

    There's a blog post from Scirra explaining stuff mobile-related here:

    construct.net/en

    The concept of having tiles, then decorating the tiles with more objects to make everything look unique is common practise, and in the above link to the blog post, it is explained that the game Rayman Origins uses this method, which is interesting to know :P

    For sparks and debris and stuff, there's a built-in Particle object that is very simple to use, or you can happily make your own particle system with events :P

    Hope I helped in some way!

  • Steps to reproduce:

    1. Write a comment in an event sheet that uses TAB spaces

    <img src="https://dl.dropboxusercontent.com/u/7765312/C2/Comment1.png" border="0" />

    2. Upon clicking off, the comment doesn't display the tabbed space (though it is still there if you click back onto the comment)

    <img src="https://dl.dropboxusercontent.com/u/7765312/C2/Comment2.png" border="0" />

    Maybe I'm being nitpicky, but a bug's a bug. I did manage to confuse myself with some notes in a comment I had, I used tabbed space and ignored the fact it didn't actually display, but today got really confused at my notes til I clicked onto it.

  • newt <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Whilst I can't shed any light on helping you out, I do wanna say, that's an awesome lighting system!

  • I'd use many of the features personally. +1 !

  • C-7

    Interesting that you get a readable error! This crash still happens to me and it's good to see the bug almost becoming isolated!

    Looking into it, (I'm no expert but), this partiuclar line:

    Function: struct HICON__ *__cdecl ResizeBitmapToIcon(const class cr::vector2_base<int> &,class Gdiplus::Bitmap *,int)

    Gives me idea that there's some sort of problem with the way C2 generates icons? I guess Ashley needs to look at this rather than me taking guesses lol.

    EDIT: Didn't realise there was a new update, that changes some stuff to do with Icons!

  • I remember trying to "Preload" some sounds on my "Menu" Layout (Which has no music), then clicking a button on the Menu ingame to go to the layout WITH music, and it didn't play the sounds I preloaded. :(

  • +1

    I wasn't aware that the tint effect would impact performance, was experimenting with it recently as I will need something to colourise sprites uniquely. Rather not nerf performance <img src="smileys/smiley31.gif" border="0" align="middle" />

  • I only discovered this search function recently too haha

  • Oh yeah you're right, happening to me too. I think there's a section on the websites for Website issues.

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  • I also have this bug. It happens on any project (with or without 3rd party plugins) after a long period of time of using C2 (like, an hour or so). It can be when anything happens;

    • Right clicking in event sheet
    • Right clicking object in the "Projects" section on the side
    • Half way through making animations
    • Clicking save one time did this, gave me the "Encountered an impropered" thing for a split second and didn't actually save and yeah.

    I generally save a lot now and close C2 from time to time to prevent it happening.

    My graphics card is an ATI Radeon 4800 series. Maybe it indeedly does relate to graphics card errors (Radeon cards?) as Ashley says.

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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