Very very interesting!
So, assuming someone plays with webgl1, if you have a game with a LOT of load image from url, is there a likely performance impact? I prob need to force webgl1 and measure.
I'm curious what load image from url does under the hood - I presume it kinda tells the C3 runtime "hey, this specific frame of this specific animation must display this single image file". I assume this means the image that we get from load image from url is not somehow injected into a power of 2 image (or maybe it does?).
Does it matter if you change 10,100,1000, or 10000 images like this? I'm very interested in making projects that rely on EVERYTHING being loaded via url externally (making it easy for me to expand the project with extra content, as well as modders), so good to plan ahead accordingly!
Definitely need to measure but still just curious overall.