Jase00's Recent Forum Activity

  • Here is an example of what I can see using C3 on an ultrawide:

    https://i.imgur.com/UBWr2kW.png

    https://i.imgur.com/L5vTHsv.png

    (cropped out my taskbar)

    Omg I need this in my life NOW. You can read all events clearly and even have 3 columns of side-bars!!

  • Interesting question! I'm fairly certain that it's about how much money you make from selling your game. But Scirra will have the right answer and I'm sure they'll chime in.

    It's interesting because, if you used C3 as a tool for yourself to make visuals and such for a stream or videos, and those streams/videos earned you millions, then... Should you need a business licence with C3, or not, since it's not a sold game?

  • It does not remember where popup windows are positioned unfortunately, and doesn't remember that they are popped out, so you just popout and position every time you use C3. I wonder if it's possible to have this implemented, I think I've seen some use JS to move the window around, so maybe!

    I agree with 1440p, although I'm super curious how an ultra wide would be.

    Going back to 1080p on a smaller laptop I have, I've personally found that I don't have enough width! I zoom the event sheet text out and it starts to become harder to read on a smaller 1080p display. But! We can mount layers/project files/properties into 1 area and then tabs appear to switch between them, which is honestly extremely handy and we should really explore this more, there might be a more optimal setup!

  • I use 2 monitors with Construct! You can right-click pretty much any window and click "pop out" or something, then you can drag it to a different window.

    I usually put my "Find" results, on a 2nd monitor, but you can put your bookmarks, another event sheet, and well pretty much anything over to a 2nd monitor.

    I haven't tried a ultra wide monitor but I'd LOVE to try that, and I have a feeling that C3 will adapt very well.

    Pro tip if you ever make online multiplayer game: Hold ALT whilst clicking "Preview", and it will give you a 2nd preview window, which you can drag onto your 2nd monitor and observe 2 players connecting online (can keep doing ALT+Preview to make even more previews windows if needed).

  • You can achieve this by using a "pixellate" effect (a default effect in C2/C3), and setting pixel size to 1, and having linear sampling for project settings.

    Only downside is, at least in C3, the sprite must be perfectly square, otherwise the effect doesn't seem to apply. If this is different in C2, then you could simply add this effect to an entire layer and get nice crisp pixel art whilst having linear sampled game.

  • Yeah we all want to see this software go far, Scirra's team and subscribers alike. Hope we get to a good middle ground. Maybe the solution is beyond what's been suggested here and needs a whole new approach. Anything that bridges the gap between freedom and safety.

  • I empathise with these points about protecting people from corrupting their projects with wacky plugins.

    However, I've seen plugins (iirc Skymens experimental text plugin, experimental 9patch, even dynamic layers before this was officially added).

    If one used these addons, and then a major change occurs with text/9patch/layers, wouldn't we be in the same position as if someone modified an official plugin? Raging bug reports but it all stems from a third party addon.

    At the end of the day, Scirra don't offer support with 3rd party addons or modifications (and sometimes even do offer support in these cases but only if common/quick to solve). Whether it's a 3rd party addon or a "experimental fix" addon, or even if it were to be an official addon that's added a 2nd time as a modified addon, it would all fall under 3rd party addons, which Scirra won't support, which seems very understandable.

    Whilst I do sincerely agree with protecting people, I guess I feel there's a point where people must be warned about what they're about to do (i.e. Labelling these plugins as experimental), but beyond that they're on their own.

    Official plugins could be marked as protected, as to not allow modification (if someone did tweak platformer behaviour, then they'd need to install it as a 3rd party addon then "move their events over" to use this modified behaviour, rather than updating the official plugin - this would be time consuming for some, but prevents "hacky" workarounds and keeps things consistent.

    I for one use events mostly, so this doesn't deeply affect me, but sometimes wondered if the community could enhance plugins such as the physics addon.

    On another note, I think it's really interesting with Physics - I guess if there was much bigger demand, we could get a physics 2 addon or something? I have hit issues with current physics for many different reasons that could all be fixed by having better collision filtering, and always wondered "well it's within Box2D, I wonder why this can't be exposed in event sheets?", but now this makes sense.

  • Hmmm.

    Is "canshoot" a global variable? If it's a local variable, it might need to have tick box ticked so it doesn't reset back to 0 every tick.

    Are you saying you can see in the debugger that the bullet objects are spawning? If so, click on this in the debugger, do you see the X and Y position? Maybe it's appearing in a weird place.

    Could disable the "destroy if not onscreen" just to rule that out from destroying it instantly.

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  • Do you use layers? Is layer 0 correct?

    Might be the case that layer 0 is your background layer and therefore hiding the bullet.

  • Yeah it's totally possible, but I would recommend starting with a smaller project to get the hang of online multiplayer.

    An MMO would need a dedicated server, wouldn't want to store data locally, otherwise people could easily cheat. So would be wise to learn about SQL databases and such (or if that's too beyond your realm, could hire someone).

    Also it depends on how much interactivity this game will have - would players mostly just "see" each other and chat, or would there be PvP or other interactions? Even if you just "see" players, can players interact with the world and the world needs to keep track of changes? Lots of stuff to manage, would be a big task with lots of moving parts.

    Overall, best to start smalllll, then you may start to hatch ideas on how to handle an MMO.

  • If there was 1 thing I could change, I think it would be some new idea to sorta have Scirra interact with the community in terms of suggestions.

    Like perhaps every month or so, Scirra could run a poll for subscribers, where there's maybe 2,3,or 4 features within the poll, and we can vote on what we wish to see next. How these are chosen, I'm not sure, maybe highly voted ideas from suggestions platform that are rather lengthy to develop.

    This would both give Scirra the choice to pick whatever they are happy with developing, and also gives the community a sense of influence over what will come next.

    Could stick the poll directly into the start page of C3!

    I am a fan of all the unexpected new features that appear, but would definitely feel cool if we can sorta influence C3 regularly, especially since we pay regularly.

  • I suppose look at local storage as something to use very rarely, like you don't wanna be reading or writing to it as actual game data that you're dealing with, and instead use it strictly to store stuff for future/load on startup.

    Save array AsJson to local storage when saving is needed, then when loading is needed, load into array from your local storage, then do all your data stuff with the array.

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Jase00

Member since 5 Jan, 2012

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