Nimtrix's Recent Forum Activity

  • If you clear your cache or use CCleaner you will clear webstorage, yes. I'm not sure how it works with node-webkit. I haven't really used webstorage that much, but you could always just make a simple test youself.

    I'd say storing large amounts of data is relatively simple since you can use JSON for arrays, dictionaries (hash-table) and webstorage. I would have a look in the manual for more information on those subjects.

  • Webstorage should do the trick:

    Note that despite the name the WebStorage object does not use online storage. Since data is stored locally to the user's computer, it will work when offline, as well as for storing data like save games in offline exporters such as node-webkit.

  • Ah, I see now. The selection is reset every time the text is updated, which in your case is every tick. Put it on every 2 seconds or on the click of a button or something, so you get a few seconds to select and copy the text before it updates.

  • Hmm, no it works right out of the box for me. Using chrome and latest beta. Even if I set it to "read-only" I can still copy the text.

    Edit: You may have set the placeholder text instead of the actual text. Is it kind of grayed out? Or if you've disabled the textbox the whole thing will be gray and not selectable.

  • If you use a textbox to display the info, you should be able to select the text and copy it manually, is that what you're looking for? Note: a 'TextBox' object, not a 'Text' object.

  • TextBox.Text returns the current text in a textbox. This is also covered in the manual by the way.

  • Hi, welcome to the community. It sounds like you did something else unintentionally, global variables shouldn't affect anything like that. I can't tell you what's wrong, but if you register for a free dropbox account you can upload your .capx there and post the link in this thread.

    Also, make sure you've selected "Save as single file" when saving your project. If you're stuck on dropbox sharing, feel free to ask.

  • Hi, welcome to the community. If you use an instance boolean and the lerp expression you can move the logo in and out smoothly like this:

    LogoLerp.capx (r123.2)

    If you want to learn more about how lerp works (linear interpolation), have a look at the FAQ thread in this sub-forum. Also, instance variables are covered in the manual.

  • GeometriX, fassFlash

    Anchor is not meant to be an alternative to parallaxing. It's for supporting multiple screensizes, to ensure your objects are positioned at the right place regardless of screensize. Read the manual entry for more info.

    Objects using the Anchor behavior should also be played on a layer with its parallax set to 0, 0. Otherwise as the game scrolls the objects may "lag" behind the screen.

  • Both your door frames were the same size, so you can make them frames in one animation without having to move around the image-points like I did in the other example.

    Here's the best and easiest way to do it (in my opinion):

    doobiedoctor_edited.capx (r123.2)

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  • Open the animation editor for the object "Actionseditdeleteicon". There you will see two frames, one "cross" and one "check" mark. These frames run as an animation by default, so you can either set the animation speed to 0 (in the top left corner when you click the animation "default").

    Or you could delete the green "check" frame entirely like blackhornet said.

  • You should be able to do something similar by putting all the sprites you want distorted on the same layer and experiment with a "wave" or "water" effect applied to the layer. This will only work with WebGL by the way.

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Nimtrix

Member since 30 Dec, 2011

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