Nimtrix's Recent Forum Activity

  • All the layouts I made are set to use "Event sheet 1". Your layout 5 is set to use "Event Sheet 2".

    Check the event sheets entry in the manual if that makes no sense.

  • Custom key mapping would be great, although there is already a plugin for it:

    (Plugin) Keycode - Scirra Forums

    by Wastrel

  • You've been using C2 for a while, haven't you? Have you always had these problems with animations, or did it happen after a recent update?

    Also, if you could share a .capx, that would help.

  • Oh, I might have been wrong here, "A maximum of 4 layers in any layout" could mean you can't make more than 4 layouts. Let me check.

    Edit: No, I can make as many layouts as I want without my license file. Where/when do you encounter this problem?

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  • Ah, I see what you mean now. Your problem here is that when the "Collision" objects collide with each other, the "Collision" objects are the ones being picked.

    You want to pick the "Main" object and apply events only to that.

    In order to solve your problem you'll need to track which "Collision" object is connected to which "Main" object.

    One way would be an instance variable to store the collision UID:

    PickingCollision.capx

  • Yes, you can make a layout to use as a meny layout. It's common to do menus that way.

  • What do you mean by "stopped acting like an instance"?

  • I really don?t use the Event ribbon, but I tought it would be useful ;]

    Heh, me neither really, except for the grid. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • If your mazes are complex and you lay them out by hand in C2, it would probably be easier and better to just use several different layouts.

    If the mechanics of the game don't change from level to level, you can set all your layouts to use the same event sheet.

    - A maximum of 100 events in a project

    - A maximum of 4 layers in any layout

    The free version only has a limit on layers and events, not layouts.

    Here is a quick .capx illustrating changing layouts:

    MazeDemo.capx (r95)

    Creating and destroying the maze in the first layout would probably require more events, so you might hit the 100 event limit.

  • Ok, so you'll probably want to destroy the current maze, create a new one and spawn your player at the beginning again?

    Or do you want your "Level 2" to be in a different layout?

  • Thought I'd add my opinions on your suggestions:

    1: This sounds useful.

    2: I don't really see the point as there is only one ribbon that's

    exclusively for one specific screen.

    3: Have you tried the "Snap to grid" feature in the ribbon? (I prefer an 8x8 grid)

  • If you use 'System: Set layer X angle to Y degrees', it will rotate around the center by default.

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Nimtrix

Member since 30 Dec, 2011

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