Nimtrix's Recent Forum Activity

  • Here's an example for you, hope it helps:

    TimeBar.capx (r95)

    PS: Read the tutorial about delta-time and framerate independence if you wonder how the 'dt' expression works.

  • Looks good to me. Maybe he checked it before your update fully uploaded?

    Yea, that's probably the case.

    Feel free to point out mistakes should there be any. At least we've covered the problem in some detail. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • :

    What do you mean nope? =)

    Haha, they're moving down fine aren't they?

  • ramones:

    Oh, yeah I just realized, fixing it now =)

    Alright, should be fixed now, had a feeling I did something, that's why I kept going on about breaking things. xD Thanks ramones!

  • Yeah, that's what I did in the edited .capx, removed those conditions. Just wanted to make sure I hadn't broken anything in the process.

  • If you destroy your player object, there is no object to position. So you'll have to use "System: Create Object" first.

  • Hmm, a perfectly laid out problem with a .capx included, why hasn't this been solved yet!? <img src="smileys/smiley17.gif" border="0" align="middle">

    Anyways, I think this should do it, let me know if I broke anything and I'll try again:

    SpaceInvaders_Edited.capx (r95)

  • Ah, sorry I meant to make it in r95 as there is a nasty include bug in r96. My mistake, give me a shout if you want a r95 version instead.

    What I did was just create a new "Enemy dead" object and use a random expression for the animation. Nothing fancy.

  • The enemy is destroyed when dead in my example.

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  • You don't really need an array for that, just use an object with several animations:

    Example: RandomDeathAnimation.capx (r96)

  • haroonjoblo

    This is a very old thread. If you have questions, you should make a post in the "How do I?" section of the forums. There are usually plenty of people who can offer help without us having to bother the only developer of the software.

    As for your question, if you have a look at the "Example of realistic rope" thread in the FAQ, I think you'll find the solution to your problem.

  • I couldn't really pin-point the problem, but you should probably add the animations as different animations in an object instead of as different sprites. (if there's no reason I missed)

    Anyway, did some editing, does it work now?

    Schoening_Animation.capx

    About the "Exported games" thing, did you try and run your game from the HDD? You've always had to upload to somewhere afaik.

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Nimtrix

Member since 30 Dec, 2011

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