Nimtrix's Recent Forum Activity

  • That would be useful, nice suggestion.

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  • If you have encountered a problem you can't solve, it's great if you post your .capx, then someone can look through it and fix that problem for you.

    But if you're looking to add something new to your game you should at least try yourself first. If someone just adds it to your game for you, you don't learn anything from it.

    So you should try and understand what's happening in my example, then try to implement it in your game. And then, if you have specific problems, post a question here in the forum.

  • Alexixiv

    I think this thread is about swapping objects in the event sheet inside C2, and not during runtime.

    Also, you've already posted this question in the "How do I" section. Someone will help you if they have the time, there's no need to double-post.

  • I'm sure you understand I don't have time to make your game for you.

    If you have any questions about my example, feel free to ask, but you will have to add it to your game yourself.

    If you don't understand how it works, you should follow tutorials, look at examples or read manual entries.

  • Here's a quick .capx for you, hope it helps:

    VariableElements.capx (r95)

    I used a global text instead of a number to make it easier to illustrate what's happening.

  • All you need for that is a variable to keep track of which element your character is using.

    E.g if the variable is 0, the attack is fire. If it's 1, the attack is water. Then you just need a keypress event or some other way to switch between them.

  • Hello,

    I visited the demo page for C2 on my old computer with a 4:3 monitor and noticed something was wrong, I think the screenshots describe it best:

    Screenshot 1

    Screenshot 1

  • I also got the r96 e-mail, so it's fixed for me at least.

  • First of all, you need to add the "Mouse" object to your project. Then use the "Mouse: On object clicked" condition and select the object you want to click when prompted.

  • Make a "Text" object. Then in the event sheet it's just:

    +Every Tick:
    ->Text Object: Set text to "Deaths: " & VariableName

    The process is described on page 6-7 of the Beginner's guide to Construct 2 tutorial.

  • Instead of adding more actions, you can just use a "System: Repeat" condition.

  • Hello, you can either add the "ScrollTo" behaviour to your character object, or use the "System: Scroll to position" action in the event sheet.

    For smooth scrolling, you can use:

    +System: Every tick
    ->System: Scroll to lerp(ScrollX, Player.X, dt), lerp(ScrollY, Player.Y, dt)
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Nimtrix

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