Index's Recent Forum Activity

  • Google is working on something for faster UDP usage. I think it was leaked information though so there's not too much about it just yet.

    Also~ I'll be keeping watch on this thread. Keep it updated with your progress. :]

  • Glad to hear you're still fiddling with this. I haven't ran into the need to use it yet- but once Johnny's falls too far behind I'll probably switch over.

    I looked at the official one websocket one. I just don't understand how to edit the url to use Https(Wss) since the plugin layout is strange to me.

    About the video. If you're looking into doing multiplayer stuff- I don't know too much about it. I wish I knew where I originally heard this from.

    Basically- you should allow the client to predict with periodic updates. That means sending the direction, speed, and so on only when there's a difference. The client then emulates that. The server will also send a hard update of coordinates every ~2 seconds(depending on need) making sure the client isn't too detached from the original. This cuts the amount of messaging by a ton.

  • You still working on things here, Ace?

  • Could also make a light blank plugin object. Separate every new one off into subdirectories. Use the instance variables for data. Create as many as you need.

    When you need to save offload that organization into web storage.

    I've also been messing around with node recently and there's a lot of buzz around MongoDB. I have no experience with it though.

  • These avatars of the people replying to this thread.... xD

    <img src="http://static4.scirra.net/avatars/128/ea20a6ab8eae2e7762d7f3f9e25629c3.pngs" border="0" />

    Anyway, if I was browsing the arcade and some posts on the forums I probably wouldn't be too convinced. There's many other HTML5 engines that are appearing and if they're offering frees, you're hurting yourself. If it had a reputation like Unity does- but it doesn't. Therefore, I see no reason towards jump to a gamble.

    Now a monthly access fee could be something else but, *shrugs*

  • Here

    Note: Read the thread to see what he decided at the time.

  • I must have missed the submit button when I made a post (in this thread) about the issue. Anyway, ya- I think it's an old bug from when I broke a plugin and never wanted to search for which one it was. (AKA, I just have a folder filled with old plugins)

    Thanks for the help though. The guy above me posted how to reproduce his issue.

    Cheers.

    EDIT: Posted in a thread that was closed and there's no way to delete my post. >.<

  • I'm getting this same error oddly enough. I haven't tried re-installing yet. I was just coming to see if there was a solution already :C.

    <img src="http://i.imgur.com/wltoghI.png" border="0" />

  • megatronx

    I use it for passwords. A simple example would be~

    User inputs their password -> It is hashed to something unknown -> Unknown string is sent over SSL -> Server hashes it again and stores or checks it.

    Note: I don't recommend using that exact setup. Also, never store sensitive data information on the clients computer or send it back to the client.

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  • I have not tried this yet but it if the features are true this sounds great. Keep up the good work and I'll tell you what happens when I get around to checking this out.

  • I hope everyone gets to read your post. Truly something there.

    You are a developer that makes me proud to say, I utilize and support that software.

    Ashley - Keep it up.

  • My dream computer game is one I hope Scirra(Construct 2) can help me achieve one day. It will, on the surface, be a community-oriented website/app. This means that the users have the tools to contribute content from assets like art and music to tutorials, servers and even completed games. From there small systems for other games, events and tournaments continue to grow the community.

    Then with a key combination any user can seamlessly drop into a persistent Online RPG World. This RPG World co-existing with the website/app. This means that you're never switching programs. Never becoming someone or something different. And you're always part of the community.

    Construct 2. <3

    (That may be too long and a lot is missing. However, if any one of you C2 brains are feeling curious and willing to assist, I could possibly elaborate if you want to offer your assistance one day. The second part(RPG) is ultimately delayed until news of "Online Game" functions breach the lips of an Admin's mouth.)

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Index

Member since 29 Dec, 2011

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