Index's Recent Forum Activity

  • The first thing I noticed is that I and the enemy are constantly shooting. It's weird because if you wait just enough for the bullet trail to hit the bottom of the map it's impossible to hit an enemy without running into the trail of bullets first. .. Is that intentional? Seems as if later down the level chain it would be almost impossible to survive with that.

    The explosions are awkwardly slow. I like the graphic that occurs during the explosion (money-burst and all)- but the orange cloud disappears too slowly and gives an illusion of lag.

    No respawning on death? Could just put a gameover with a button that restarts the layout for now.

    The upgrading is insane. The first star makes me feel ultra powerful and anything past that is too much. An idea could be turning off the player's ship's auto-shooting. Then maybe put a cooldown and allow upgrades to lower the cooldown, higher the damage and even increase the amount of bullets at a point.

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  • Look at my badges.

    I thought sooner or later it'd fix itself but for some reason I have millions of devotees... I mean.. I know I'm devoted but-

    Bugged. ;)

  • After completely avoiding platforming for so long.. and then spending time certain google, youtube, some unity stuff and the forums-

    This is perfect.

    Having this Cap is something to learn off of, and it's nice to edit to.

    Thanks, and I cannot figure out how to subscribe to topics but keep up the good work and I'll try and check back for updates. :]

  • I stickied this thread with my mind.

    (psst: someone sticky this thread) :]

  • I love you.

  • Stop being such a Legend, Rex.

    <3

  • I actually enjoyed it. I like the menus quite a lot too. I played till the middle of level 3 then I freaked out and accidentally clicked a bookmark on Chrome bookmark bar.

    :[ > apparently...i suck. Haha

  • 730 KB => 1.45 KB

    .PNG => .TMX

    TMX = Production File

    If there was some way to cut it down still.

    I know of this.. tiledmax.xpod.be

    Would probably be too much work to try and make into some sort of plugin.

    I guess I'll be best off waiting until Ashley has time to get around to some sort of map editor for Construct.

  • I found two interesting programs to help with CSV producing.

    dambots.com/dame-editor (Tried it out)

    tide.codeplex.com/releases (Have not tried it yet)

    Now I just need to figure out how to make it put down the tiles like in your example above xD.

  • Rex's Title =

    Construct Hero

  • My original idea was to use Tiled MapTiled Map Editor and export as a .PNG just to setup test scenes.

    Sounds fine (as a test)

    I realized I didn't have a plan to go further with map setup. I looked around and noticed things about "Arrays" and more about how Tiled Map Editor exports to XML buuut, Construct doesn't support that.

    So, arrays. I suppose I wouldn't neccessarily be asking this if I knew much about arrays so.. I don't (sorry). What I would like to do is have the system gather information in an array to lay the tiles down. Then when it comes to doors opening and things I'd like to be able to trigger updating the map once the array changes.

    Any help?

    P.S : Most tile plugins and things are about Construct Classic. I was never apart of Construct Classic so I have a feeling the community will be able to get me started way better than I alone will be able to.

    Example:

    scirra.com/forum/appli-map-array-editor-for-topdown-tiled-rpg_topic41695_page1.html

    Note: First post on the second page has an interesting read. <img src="smileys/smiley19.gif" border="0" align="middle">

    Edit: Most people seem to talk about having a number or letter represent a tile. And I've also heard from another post that Ashley mentioned creating a sort of map editor but there's no ETA.

  • I like

    #want

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Index

Member since 29 Dec, 2011

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