Index's Recent Forum Activity

  • Alright. I'll try that.

    Also just bought spriter. So I might try using both this plugin and that plugin/program =].

    Edit: Cannot send any events at all. They just never appear on the server. So I'm trying to figure out the problem.

  • Ya, I know. I just still had it in the project and added yours in- which is why both were in at the same time.

    The plugin works fine over non-ssl. However, when I attempt to use Socket.IO 1.0 with SSL the client says "ERR_CONNECTION_CLOSED" and "Transport Error" - So I'll keep trying to figure it out and report back when I've found something.

    Edit: Figured it out. Accidentally removed server.listen(port); when changing the code over.

  • I used this plugin in the past.

    Adding that alongside yours - then using yours to connect to anything caused an error. Though maybe I modified the older one at some point so that could be an issue too *shrugs*

  • If anyone has a weird Javascript problem saying undefined variable make sure you have no other Socket.IO plugin in the project. (Delete any other socket.io plugin from the object panel)

    Warning: If you delete any object from the object panel it will also remove ALL references to that plugin, immediately.

  • Never got notified that you responded- just happened to see it... odd.

    Anyway, the biggest drawback is that 5 private. However, then you don't actually have to deal with servers. Which I think GitLab has a pretty heavy draw from a single commit/pull on a small single server. Which properly scaling will likely cost more than $7/m.

    As for everyone else forking a repo, public is an option on GitHub. If they wanted private- that doesn't really have to be an issue you specifically need to handle.

    I'm fine with either nonetheless- if you can support GitLab and don't want GitHub.. go for it =p.

  • Are you going to move it into Github?

    Also take a look at this => https://gitter.im/

  • Well then. This is unexpected. Was waiting for this for quite some time <3. (Thought you all who fiddled with the plugin left us )

    If you're planning on continuing the dev and/or updating let me know. I'd like to keep in touch with you in-regards to the plugin.

  • This is pretty neat. Gj.

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  • chinmayk9141

    This plugin had been depressed, since there is an official multi-player feature.

    Might be beneficial to edit that into the original post.

    (Did you mean depreciated?)

  • This plugin looks interesting. Will have to check it out xD. Thx~

  • So credit you for saying make beyblades with common gameplay mechanics. Seems like an odd statement. Furthermore, the only thing "weird" about the idea is the Viking theme which seems rather thrown in. Not saying it would be bad, just that the idea has almost no detail to speak of.

    Would that be classified as a Massively Multiplayer Online game? I think that it would just be an online game due to the separate of rooms by a lobby system.

  • Now I want to know about this student license though. :X

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Index

Member since 29 Dec, 2011

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