JACLEMGO's Recent Forum Activity

  • Thanks Ashley that worked.

    Another question. As from above, this plugin creates buttons on runtime, but its not a "world" type, it is an "object". But I want to render 3 different squares during edit time, so the dev can position them, these positions can then be used during runtime to position the buttons. Is this possible?

  • Ashley, this bug is caused, because the C2 engine handles the touch event. Is there a way I can first handle the touch event, and then send the event to the C2 engine?

  • I'm also whiling to pay someone for assistance on this. Please it is really urgent!

  • Ok, here is the exported version:

    plugin.c2linkit.com/test

    What this plugin does, if add the mask, the buttons and the level indicators, so that our developers won;t have to do it, and if we change the images, all the buttons in all the games update, without compiling a new version.

    The start button functions correctly in FF/IE, also in Chrome, but the developer tool must be closed, if you open the dev tools, the click events on the start button doesn't fire.

    The best part is, if I set the C2 Projects's full screen mode to off, instead of Fullscreen Letterbox Scale, the click events work.

    Any help please!!!!

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  • I'm looking for C2 developers based in the Gauteng (Centurion) province of South Africa. I you are, please let me know asap for possible full time position(s).

  • Select all the textboxes, sprites, etc...

    Then you can align them center (horizontally/vertically), left, top, bottom, etc...

    Grid distribution will also be nice, with margins, columns and rows.

  • Update:

    We are currently busy with the art and sounds of more than another +100 games.

    I will post another comment here in about a week, this is when these games will be made available.

    Some notes before you accept a game:

    We have deadlines on these games, please don't accept a game, if you don't have the skills or the time to finish it in a week or 2.

    As all programming projects, there will be bugs in the games, please make sure that you fix these in a timely manor.

    Most of these games, are quite big, which will require you have our own C2 license.

    We did have a few hiccups with the first batch, regarding specs. But that won't be the case with the new games.

    Please register here:

    c2linkit.com

    And check back in a week or 2 ;)

    In the meantime, please go read some of our C2 tips here:

    c2linkit.com/site/books

    Regards

    Jacques Leemans

  • Lets say you have a textbox which is the health bar, txtHealth. Add Pin to it (assuming, you want the health bar on the enemy)

    Foreach enemy (or on enemy create), spawn the txtHealth, Pin to the enemy.

    Every tick:

    If txtHealth Pinned AND Enemy is overlapping txtHealth set txtHealth.Text = Enemy.Health.

    If txtHealth NOT Pinned, Destroy.

    Make sure the enemies don't overlap. if they do, use your own var, not UID, it changes if one enemy is removed or added.

  • Hi Ashley,

    Any plans to implement audio sprite directly into C2 and automatically concatenate the sounds files into one. This would really be a great feature of C2!!!! ;)

    Thanks

    Jacques

  • Ubivis, yes the server is down at the moment, we will notify everyone once the server has been restored.

  • wgfunstorm: The reason why we made that comment, was because the audio events aren't supported in all the browsers, ipad and appmobi. So if you added the event "Preloads Complete" and then set "Start Game" var, your game will never function on some browsers,Ipad and AppMobi. What we did in most of the games, lets say you want something to happen after the sound has played; we would play the sound, and start a timer or wait the duration of the sound, before executing the action, or whatever you want to do after the sound has played. So use the duration of the sound as timer value or wait time.

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