I have a question about one of the dev standards. It says;
"Don't let the game's execution depend on any sound action/event, example, if you use the event "On sound ended" start game, this can cause a game to not function on devices/browsers because of the sound issues on the browser/device."
However I notice that a lot of the games have VO like 'move to the 10th floor' where the floor number is randomized. I assume the sound is created by playing a 'move to the' sound clip followed by a 'Xth floor' sound clip picked depending on the floor number.
How do we achieve this without relying on sound events? I mean I guess we could include a single sound file of every variation but that would increase download size. Or we could time the sound and include a timer, but then if the sound doesn't start immediately or for whatever other reason there is a slight delay, they will get out of sync.