Morhaus's Recent Forum Activity

  • I'm currently working on another engine so I may not finish this project on Construct 2. I'll edit the topic asap.

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  • I want to make HTML5 games and Construct 2 is better than GM for that.

  • Construct 2 would provide a wonderful HTML5 framework. I definitively agree with tecbug's suggestion.

  • Thanks for the article, I read it but the different methods seemed a little bit too complicated for me. I don't know how to make it reachable for any user of my plugin.

    I finally got a working demo, with 23 events client-side and 71 lines of code for the server app.js :) No apparent lag, some basic security check for teleport. No need to edit runtime.js, but minimum skills in javascript are needed to adjust the server app.js. I think it's still possible to improve the overall ergonomy of the plugin but it's currently quite simple and easy to use.

    Now I'll take a look at nowjs groups ! I'll also try to host a server to run a demo of the plugin.

  • Hello. Just saw your suggestion. I made an example of multiple physics layers here. I'm sure it's possible to go quite far with it, even though a special action would be perfect.

  • I'm 16, self-taught programmer and webdesigner :) I learnt to use Photoshop at 10, but I only interested myself to progamming quite recently. I started with PHP/HTML/CSS in march/may 2011, encouraged by the use of the Wordpress platform and theming tools. Then I learnt the basics of javascript with the jQuery library.

    I heard about Construct 2 on a french website, and was very impressed at first by its use of HTML5. I'm currently learning to use the SDK, while developing a multiplayer plugin.

  • I think that talkinghead's multiplayer plugin will be more advanced than mine. His demo actually works better than mine ;)

    That's why I think it's possible to minimize the lag and to synchronize properly the clients.

    For now I don't plan on sharing the plugin, I don't know if I'll finish it and at its actual form it could break the projects that use it.

  • After a bit of learning on the Construct 2 SDK and the nowJS object and properties, I finally developed a plugin that allows client/server communication easily.

    My only problem is that I don't know what is the best solution to synchronize the clients. Let's say each player controls a sprite on a platform game. Should I emulate every control from a client to another? Should I save the sprite position and synchronize it every tick ? The first solution seems by far the best, and it works nice when I try it, but it produces a small lag between the clients. The last solution is ways heavier and less pratical. Do you have any idea on how I shouls proceed ?

    Thanks :)

  • I only know one french community based on Construct : construct-french.fr I don't check them often as they focus on Construct 1.

    I'm also developing a website on all kind of assisted game creation tools, that will of course include a Construct subdomain / section. Let me know if it's still eligible to be listed on scirra.com :)

  • Thanks ! I'll give it a try :)

    EDIT : It doesn't work for me. Your example server listens on port 80 whereas your example capx listens on port 8001, is it normal?

    I can't get my client to connect to the server, and I have no way to find out why :/

  • I'm from France too :)

  • The "scale" mode will resize the canvas depending on the entire window size, so I guess it will always fill all the space of the window.

    Here is the function that will be called each time the window is resized :

    <font face="Courier New, Courier, mono">function cr_sizeCanvas()

    {

    var canvas = document.getElementById("c2canvas");

    var w = Math.min(jQuery(document).width(), jQuery(window).width());

    var h = Math.min(jQuery(document).height(), jQuery(window).height());

                  ?

    if (canvas.c2runtime)

    {

    canvas.c2runtime.setSize(w, h);

    }

                  ?

    canvas.width = w;

    canvas.height = h;

    }</font>

    What you can do is making a div with a special id below the canvas, and substract its height to the canvas height.

    For example, if I have a <font face="Courier New, Courier, mono"><div id="allmytext">MYTEXT</div></font>, all I have to do is to replace <font face="Courier New, Courier, mono">canvas.height = h;</font> by <font face="Courier New, Courier, mono">canvas.height = h - jQuery("#allmytext").height();</font> !

    I would also set the canvas position to relative.

    Here is an Example

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Morhaus

Member since 23 Dec, 2011

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