Yann, Interesting read of your code here! nice concept guys.
How hard would it be to make it more like a conventional music based game, where the notes come in on a timer and you have to hit the note at the target position to get it correct?
I tried:
System.Compare(Cur = aCount)
Every(1.0 seconds)
-> etc
-> etc
But I guess im completely off as usual?
I get the moving of thing, using lerp right? then if its over the target sprite and the correct key is pressed add 1 to good. I think im right there :)