DiggyDog's Forum Posts

  • Oh also, I could open the capx, but there was a error. Looks like you modified the facebook plugin?

  • Yann, Thanks. I actually learned something from that.

    But I wanted the the blue color to come over the wooden shape, being masked like this: but blue - http://dl.dropbox.com/u/51270524/Look.jpg

  • Yann, If you look at the capx I provided I tried that, I could not get it working, Can you please help me Yann.

    I just want to have a timer, then have a max time, then the blue line will display the percentage of the time. I can do the timer maths. Just need help with the mask <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Yann, Thanks for the help. I am trying to do the same thing as the heart example but I want it to use width instead of height. I tried to change all the Y's to X's and all the Height's to widths but it didn't work. Maybe you can help? Thanks.

  • Im trying to mask a sprite I have, I tried making a animation in flash then using destination out to mask the mask created in flash(You'll understand when you see the capx) But that didn't work.

    I also tried to do it a way I have seen it done on the forums but I cannot get this working <img src="smileys/smiley6.gif" border="0" align="middle"> Can someone help me out please.

    Thanks.

    Capx - http://db.tt/u9D515Lg

  • Can no one help me? [:'(]

  • Yann, ahh dammit! <img src="smileys/smiley6.gif" border="0" align="middle" />

    I just want to have the pattered list, but tween the closest one to a target position, then if it's at that position and the correct key is pressed the badaboom! can you help me out? pwetty please *flutters eyelids*

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  • Yann, Interesting read of your code here! nice concept guys.

    How hard would it be to make it more like a conventional music based game, where the notes come in on a timer and you have to hit the note at the target position to get it correct?

    I tried:

    System.Compare(Cur = aCount)

    Every(1.0 seconds)

         -> etc

         -> etc

    But I guess im completely off as usual?

    I get the moving of thing, using lerp right? then if its over the target sprite and the correct key is pressed add 1 to good. I think im right there :)

  • Is there any way we can access the app mobie API's? withing C2 so that when we export for app mobi things will work? Like push notifications ect?

    Push notification API

  • Have a instance variable called ID or something, And make that instance run. Or get the instance withing the closest distance ect.

  • Thanks Yann, Worked Like a charm as usual <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Yann you are truly amazing!!!

    For brownie points, How would i get it to say the milliseconds aswell?

  • Yann, I managed to find this example: dl.dropbox.com/u/45711709/Timer.capx

    Its exactly what i need except if the seconds go over 60 then it doesn't add a min to the timer, it goes 61,62,63 ect. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Kyatric I tried, But im absolutely failing <img src="smileys/smiley6.gif" border="0" align="middle" /> Can you help me?

  • I have been wondering how to make a timer for my game.

    I know how to make a simple every tick add one to timer kinda of timer.

    But i mean i need the milliseconds and mins counted. But im actually struggling <img src="smileys/smiley6.gif" border="0" align="middle" /> I think its something to do with *dt. But my little brain cannot figure it out.

    Im sure a maths savy can figure it out.

    Thanks.