DiggyDog's Recent Forum Activity

  • Does anyone know a way of detecting a swipe gesture?

    I have 4 object, I want the user to be able to swipe left and right to select one,

    Its gotta be something to do with touch down, velocity? Can we determine the velocity of the touch/mouse object?

  • using the pin behavior?

    Or every tick set its position to (x,y)

  • You have zoomed in or out in your browser?

  • Thanks smitchell, Will check it out :)

  • Can i ask how you got the pinball flippers working? I want to use something like that in a game of mine

  • Morhaus

    Wow! Thanks :D:D:D.

    What does 'WIP' stand for, Work in progress?

  • Usually people do not update these examples.

    But generally when people update something there sharing they indicate a update with -

    v1.1 - Made ?? Even more stable, added user support or whatever.

    or,

    changelog 1.1 -Made ?? Even more stable, added user support or whatever.

    You will see this often in the third party plugins section as there something that users regulary update.

    But as for this thread, New things are added to the bottom of the list of each category.

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  • Does anyone have a tip/trick to reset the players position without them knowing or being notable,

    My game is a never ending score based game, And instead of having the layout to be something like 5,000,000 px long(Exaggeration), I could have it like 50,000 And then reset its position to somewhere in the start of the layout without them knowing, Is this possible?

    I Think i know half of the process, Well obviously art based, Having a animation incorporated into the loop so there appears hardly anything there except the Tiled BG, so there are not many obvious jumps.

    The part that confuses me would be when it comes to re-positioning the player at the exact point they was on the screen, I would need to record there exact x position, exact y, and exact angle. Hmmm any ideas or am i just to much of a enthusiast?

  • Wow Cool game, You considering releasing the capx? ;D

  • Not right now I dont think. You would have to make a third party plugin using javascript, Or use one of the allready made third party plugins to somehow detect the controller, There are plugins that allow you to call javascript so that might be a way to do it, But im not entirely sure.

    But im sure construct2 does not support the Xbox360 Controller.

  • , Thanks for the capx, But it all seemed a little to complex to me.

    , Yeah eventually i understood the sine behavior, I was just being dumb to be honest :)

  • smitchell, Thanks for your example.

    Kyatric, could you point me in the right direction? What joints do i need to use instead ect.

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DiggyDog

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