aridale's Recent Forum Activity

  • I dunno if it works with overlapping but with collision it picks the colliding objects and 0 is the one checking and 1 is the one it hit. I think thats the order.

    Like I said I have no idea if it works with overlapping

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  • yeah I dont really trust webstorage for much of anything. It just seems completely unsafe for any kind of game save type storage. About all I plan to use it for is game client settings like saving username so you dont have to type it everytime... stuff like that

  • my question for Ashley Does making a layer invisible make each object on that layer invisible? As in if I test if an object on an invisible layer is visible will it be false?

    If yes to that then Id say this is a bug. It shouldnt be triggering on the invisible ones. If its no then you need to not just turn a layer off but also test to see if that layer is visible when the texted are touched to trigger the right events

    I do know that invisible objects on a layer can still be touched cause Ive had to work with that mself

  • maybe just implement a "Save Copy As..." that way you could save it to capx but it wouldnt change current project your workin on

  • are you sure your using the delete function of the array? it should remove it entirely not leave an empty position

  • wow austin this plugin has come a long way fast. Its lookin like the goto plugin for this kinda thing. If you get in app purchases workin as easily as the rest of the features itll be huge

  • try changin the frame or animation then changin it back. I really havent found a good way yet its still a problem Im tryin to figure out too

  • yeah like Yann said. Set it first then add random. Do do both at the same time

  • and its no shock... its somethin game devs have known literally since pc gaming started. Theres no need to reinvent the wheel for every project unless the wheel doesnt do somethin you need it to do and theres absolutely no other way to get it to do it.

    Thats why theres engines like iDs and Unreal and Unity and... whatever crysis is called. Devs understand that with a good engine and a robust framework half of the time and a whole lot of the hardest part to make a game is taken care of

  • its probably just the scale in inkscape. anything 2048x2048 or smaller and still a power of 2 should be fine in c2 on any platform

  • yeah Ive noticed some wonkyness in the load from url too. A lot of times the image will stay black until you find a way to make c2 redraw it even if the image loaded fine

  • not unless you enable cross domain requests on the server. Localhost is a different domain than everything else and it wont work unless the server its tryin to request allows it

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aridale

Member since 7 Dec, 2011

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