aridale's Recent Forum Activity

  • inkscape is a vector editor right? so you need to export as jpg or png. png is pretty much the standard cause its lossless and supports transparency

  • the only way Ive found to make sure Im always using the version I just uploaded is not to upload the offline cache at all. I had the same problem til I just deleted it from the webserver and stopped uploading it

  • no cause those are made dynamically during runtime

  • Yuup Yann nailed it as usual. Couldnt have said it better mself

  • I havent looked at your capx but Im just thinkin of how Id do it:

    Say 100 is the max distance from the edge you want to start scrolling. 100 - the current distance from the edge clamped between 0 and your max speed then scroll by that amount.

    As you get closer to the edge the distance will decrease and less value will be subtracted from 100. Using that value will make it scroll faster. Pretty simple

  • yeah I know but its still somethin to think about. It goes beyond just tryin to keep your js unreadable. =D

  • all that can really be said on this topic is

    1 - if you put it on the internet you no longer have full control over it. Accept it and expect it. Your graphics and things WILL be ripped regardless if someone wants em.

    2 - Never trust the client. Never ever... ever... under any circumstance. Refer to #1 if you wonder why. If its important you need to have it verified, stored, sent by, etc by a server YOU control.

    It all comes down to this. Once you put anythin (anything) on the internet you cant control it anymore. It can end up anywhere and everywhere and theres absolutely nothing you can do about it.

    This is the part most major media (games especially) companies have forgot: Dont try so hard to protect your media that you make it harder for yourself or your users to access. Only do as much as you need to do to keep it secure from users that prolly dont care anyway. The rest WILL get it regardless of what you do. All over protection does is make it harder for the legit users. The rest have already bypassed or removed it so it doesnt bother them anymore.

    The best approach you can take is to look at commercial mmos as the guideline. Make users login to access the game then refer to #2. How many mmos have you seen hacked? How many paid mmos can you get a hack and play for free on retail servers?

    Exactly.

  • I dont think them sayin "hey donate 95$+ and get one of the first consoles" is really the same as them sayin "hey once the console is being mass produced itll be 99$!!!"

    Could it mean that? sure! I dunno Im not them. The way I see it tho they were lookin for ways to get ppl to pledge money. They had no clue how much they were gonna raise if any. So that was a logical inclusion at a good price.

    Once this is all over and you can goto a local retailer and pick up a shiny new OUYA it may cost closer to 200$ no one can say yet

    As for the graphics. Its a console. Like others have said the exact specs are nailed down that means every dev knows exactly what theyre workin with. The prime example of how this plays out is the ps2. Look at the launch titles and then look at some of the last games made for it. Leaps and bounds for the most part.

    It happens with every console. Hell even look at some of the really late NES games as an example. The ps2 is really the prime example tho.

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  • minify takes way less time than the rest. As ashley said its the recompression that takes the longest.

    The reason I cant just preview 90% of the changes is because its an online game and has to be tested online because of cross domain issues. So theres no gettin around export -> upload -> test -> change -> export -> for me or anyone else workin on a predominantly online game.

    And what exactly do you mean break my project?

  • any chance of this happening? I HATE havin to let it redo all the graphics in my project then minify before I can upload and test when all I did was make a simple quick "code" change.

    Id love to just be able to minify and thats it!

  • how can you change post data between c2 and your php? or do you mean somethin else?

  • doin it smoothly would be hard in c2 but the actual following isnt. You give each part an instance var with the id of the part it follows. After the main part moves then you loop thru following parts and set its location to where the part its following just was

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aridale

Member since 7 Dec, 2011

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