aridale's Recent Forum Activity

  • doesnt that mean any site can then call your page? That could be really really bad for php

  • The little OUYA could be a NES/SNES/N64/GB/Genisis/SGS/VB all in one little box.

    How awesome is that?

    Thats the first thing I thought of as soon as I found out it was runnin android. I said in another post somewhere else that if nothing else it will be THE console for emulation

  • if your making games then you cant go wrong to read ANYTHING related to game design. Theres no reason not to read and learn from everything you can

  • that outline box is just a guide to how big the games view is it has nothing to do with any actual location within the game

  • pretty awesome. Love the quest turn in and level up sounds =D

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  • oh hey I hate to kinda jack this thread but tap maybe you can tell me why it doesnt seem like the barcode scanner in c2 triggers the barcode scanned trigger?

  • I think the main thing is that you cant really combine set positioning with physics in c2. It messes up the physics and the delay you said you had to add before itd work is probably from the physics "kicking back in" after directly changing its position

  • look up the ajax object in the manual on the site here. Basically its the same as typing the site info into the address bar in the browser yourself. It wont work in the preview from c2 tho cause of cross site restrictions

    If you plan to make a game mainly focused to be played "online" get ready to get used to exporting and uploading to your webserver to test every change =/

  • then you could try just a top level event for is overlapping to move it to some other position. That should fire if theyre created overlapping

    Itll also fire after initial placing so take that into account. Its either that, an array, or the nested loop already mentioned I guess =/

  • use "(angle+360)%360" to keep any angle always a positive value. Then you can deal with just positive angles and let you add/subtract from angles but still keep the value as an angle. Subtract 90 from an angle to get the traditional "up is 0" angle.

    Also you can divide an angle by 4 to get up,down,left,right and divide it by 8 to get those and values inbetween.

    That should help ya get more easily useable values from general angles. Specially when it comes to stuff like animation and determining directions

  • yeah all c2 can provide you with is the input boxes and the ability to send the info to a webpage. Beyond that youll have to do it yourself in php and then store that data so it can be used again somehow usually mysql

    You can see a fully working example right here

    I have registration disabled right now tho

  • basically this is what your lookin for

    <img src="https://dl.dropbox.com/u/53012532/SnapToDroppedOverlap.png" border="0" />

    It sets the dropped objects x outside of the overlapped object but doesnt effect its y. No matter where you drop Sprite2 on Sprite itll never overlap

    The main problem is its not easy (I cant figure it out) to take into account y instead of x. Like to place it above or below but on the same x. You cant do both cause itll always be angled to the edge regardless of actual dropped location.

    It could be done but basically itd just add quite a few more events

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aridale

Member since 7 Dec, 2011

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