Phoenixbowman's Recent Forum Activity

  • How does one go about writing / generating a boiler plate EULA for a Google Play game? I've been reading up on implied warranties and would like to make a EULA for a game so at least there is some protection.

    What are some good sites with basic boiler plate EULAs that can be used in a game? Or, even better, sites that generate boiler plate EULAs?

    The app does NOT involve microtransactions or collecting a user's personal info. So that should make it easier to write/generate a EULA.

  • *PROBLEM SOLVED*

    Hold the presses!

    Clicking is a function of a mouse.

    I went back and tested it. My code, before i inserted touch, had buttons triggered "On Click." So I ran it with that code and it worked!!

    It makes no sense, but i'll take it. When the code for buttons says "On Clicked" they work.

    Oh, and no tapping invisible buttons.

    "Clicked" is what mouses do, but i'll take it.

    So long story short:

    For mobile devices and buttons "On clicked" is what is needed.

    For sprites, it is "On Touched Objects."

    BUTTONS: On Clicked allows you to click the buttons and also NOT interact with invisible buttons.

    SPRITES: What you need is "On Touched Objects"

    ^ For Mobile Devices.

  • Except with the mouse, the invisible objects are not triggered.

  • Any help would be much appreciated. The Mouse input worked without a hitch. No matter where I clicked, i never clicked on Invisible objects. Invisible objects were only interactable when they were visible. Thats the idea.

    Buttons worked as well. Clicking buttons worked.

    Now, im trying to test the game, since its on a mobile device i need to tap to interact.

    Except all 3 touch objects (on tap, is touching, and on touched object) interact with invisible objects (which was not a problem with the mouse) and all 3 touch objects do not work with buttons. i tap the button, it does the default tapped animation, but nothing happens.

    I read on Scrria's site that the LAN preview is the BEST way to preview a game. unless the the touch object does not work with the Preview and I just need to export it like normal to test it.

  • Basically, I tried 3 touch functions. All interact with invisible objects on other layers. Wheras the mouse did not do that.

    and with all 3 touch functions, buttons are not working. even though the functions say: On tap object, is touching, and on touched object.

  • Touch fails to work properly. When I am using the mouse on my computer, everything works without a hitch.

    When I click around, i am only able to click what is visible. That is the idea.

    When I have touch however, in the LAN preview, im tapping the screen and touching things that are invisible! What is going on? Buttons on Layers that are not visible. When using the mouse, not once did I click invisible objects on other layers.

    Now, in the LAN Preview, im tapping and interacting with invisible objects!

    Also, buttons don't work. I have tried On Tap Object, Is touching, and On touched Object.

    All to no avail.

    With all three of those, when i tap, i tap invisible objects. Why is it with one input, the mouse, that does not happen? I do not want to interact with insivible objects on the other layers. I had no issues with the mouse.

    So why all of is a sudden is tapping interacting with invisible objects on other layers?

    And why are buttons failing to work? I tried On tap object, is touching, and on touched object. none of those are working.

  • FOUND IT!!!! IT'S RESTART FADE WOOOO!!!!

  • Wait. Once it fades out, it does not come back.

    At start of Layout, Sprite is at 100 opacity. It fades to Zero opacity over X seconds. As soon as it hits Zero opacity, it fades back to 100 opacity over X seconds. Repeating in a loop.

    As in, a loop. Fade out, Fade in, back to Fade out, Fade in, etc etc etc.

    Destroy is set to "No". Why is it not fading back in?

    Fade is supposed to be a loop. Once it fades out, the Fade in time is supposed to kick in and the sprite is supposed to fade back in.

  • Im on a friend's computer so i dont want to download anything.

    I described the desired action in my earlier post.

    Start of Layout - Sprite at 100 Opacity

    Fade out over X seconds.

    Fade in over X seconds.

    "At start of Layout, Sprite is at 100 opacity. It fades to Zero opacity over X seconds. As soon as it hits Zero opacity, it fades back to 100 opacity over X seconds. Repeating in a loop."

    The idea is to have it start at 100 Opacity, not 0, when the layout begins.

  • Wait. I see Fade in time, then Fade out time. Can i re-arrange it so it starts faded in, then fades out?

  • And it was right there all along. Thank you so much

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  • I looked in both Events and Actions, no Fade behavior to be found.

    At start of Layout, Sprite is at 100 opacity. It fades to Zero opacity over X seconds. As soon as it hits Zero opacity, it fades back to 100 opacity over X seconds. Repeating in a loop.

    Where is the Fade behavior, and can the Fade behavior do as I described?

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Phoenixbowman

Member since 18 Sep, 2015

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