Ok, i use Dropbox now ;)
Thanks for the tip Gelidaer
Development Diary Part 1: A sneak peak on boss 2... And what he is all about.
Today presenting you the first Sneak peak from the upcoming game: Dot Dude: Diamond chase.
This time featuring the intense second boss who is played in Level 2-4. Enjoy another epic encounter with Trineck the evil genius!
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Here the same "Bug". I mean the Camera one ;)
You should make a higher resolution and/or smaller gfx. Since you cant really get good speed, staying inside of the screen.
Also, Fullscreen is not that perfect for an game like yours.
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You could simply use the "OR" addition in your event
Player Animation Punch is playing > Do something
OR
Player Animation Kick is playing
Player Animation Bite XD is playing
the_chosen_byte
I meant if he used layers like
1-HUD
2-Roofs
3-Level
He could make an entire Layer (only the roofs) invinsible.
He said Layers in his text, but maybe meant sprites <img src="smileys/smiley2.gif" border="0" align="middle" />
You use the function:
System > Layers > Set opacity. Then enter the name or number and in your case, 0 for transparent.
With Mp3 i have actually no idea. With ogg you just can trigger the loop after the amount of time your intro is done...
I would love it also if there is an good way to handle that problematic.
You should post a file to work with to help you better.
I think you're doing a great job helping people with their problems.
Nobody should be worried about helping someone, it's a nice favor!
Just click on the "I" sign in the right upper corner. On the window that popped up click on "load license file" to show the software where your file is located. After selecting it, restart and everything should be fine.
And... Happy birthday afterwards <img src="smileys/smiley2.gif" border="0" align="middle" />
Yeah. I was going over the "unanswered topics" and didnt check if it was C2 ;)
Thanks for the info. I still have a tapper thing here from my old dj times XD it is the same method by tapping the button on the device.
Member since 3 Dec, 2011