siron's Forum Posts

  • Ok, i use Dropbox now ;)

    Thanks for the tip Gelidaer

  • Development Diary Part 1: A sneak peak on boss 2... And what he is all about.

    Today presenting you the first Sneak peak from the upcoming game: Dot Dude: Diamond chase.

    This time featuring the intense second boss who is played in Level 2-4. Enjoy another epic encounter with Trineck the evil genius!

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    Also... Become a fan on Facebook:

    Siron Games on Facebook

  • Here the same "Bug". I mean the Camera one ;)

    You should make a higher resolution and/or smaller gfx. Since you cant really get good speed, staying inside of the screen.

    Also, Fullscreen is not that perfect for an game like yours.

  • You could simply use the "OR" addition in your event

    Player Animation Punch is playing > Do something

    OR

    Player Animation Kick is playing

    OR

    Player Animation Bite XD is playing

  • the_chosen_byte

    I meant if he used layers like

    1-HUD

    2-Roofs

    3-Level

    He could make an entire Layer (only the roofs) invinsible.

    He said Layers in his text, but maybe meant sprites <img src="smileys/smiley2.gif" border="0" align="middle" />

  • You use the function:

    System > Layers > Set opacity. Then enter the name or number and in your case, 0 for transparent.

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  • With Mp3 i have actually no idea. With ogg you just can trigger the loop after the amount of time your intro is done...

    I would love it also if there is an good way to handle that problematic.

  • You should post a file to work with to help you better.

  • I think you're doing a great job helping people with their problems.

    Nobody should be worried about helping someone, it's a nice favor!

  • Just click on the "I" sign in the right upper corner. On the window that popped up click on "load license file" to show the software where your file is located. After selecting it, restart and everything should be fine.

    And... Happy birthday afterwards <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Yeah. I was going over the "unanswered topics" and didnt check if it was C2 ;)

  • Thanks for the info. I still have a tapper thing here from my old dj times XD it is the same method by tapping the button on the device.

  • You could make the code like:

    set variable:

    "rgb("+str(102)+","+str(153)+","+str(255)+")"

    OR

    set variable:

    "rgb("+str(global('Variable1'))+","+str(global('Variable2'))+","+str(global('Variable3'))+")"

    FYI: The "str(Value)" means that the number is converted into a string.

    Hope this helps

  • Fixes*:

    ? Discovered a bug where the level rating wasn't showing because i forgot an extra condition.

    ? There where some bugs when invisible like animation, sound etc. This is fixed now.

    Improvements*:

    ? Re-designed Level 1 and 2 Backgrounds

    ? Hintboards included. Tutorial ingame, Hooray! ;)

    ? Pro-Mode included: No extra lives, just 5. No checkpoints, no continues. Pure Skill-Overkill!

    Progress*:

    ? First Bonus Stage added.

    ? Level 2-2 is now finished. It is a mining cart level with a labyrinth touch to it.

    ? Level 2-3 also finished. The most additional skripts of all levels yet!

    ? First Time-Trial stage done. 2 Player-Action ready, set go!

    *Fixes, improvements and progress listed here might not be implemented in the demo you can download here.

  • Like before, and after the 21th... Like before <img src="smileys/smiley2.gif" border="0" align="middle" />