FredFors's Recent Forum Activity

  • Hah, easy as that. Thanks alot!

    Any idea if this way of doing it might be troublesome if i started a project based around it?

  • Hey!

    I've been doing some searches, and there's little info, or "research" on how to achieve basic isometric gameplay using C2.

    *Edit: Basic form of isometric playfield has been achieved. Feel free to come with additions or thoughts!

    **Edit: Submitted the example to the scirra arcade example section. Check it out!

    Test it at the arcade and download .capx here

  • Thanks alot! Sorry, i didnt think of just testing it myself like that..

    Thanks for the effort nonetheless, appreciate it.

  • Hello!

    I just wanted to ask if someone has some tips for compressing the file size of a project. At the moment my project is approx 20MB, and i should be able to get it way below 10.

    • For example, is it better to use jpg where opacity isnt needed?
    • Is it better to chop art up into small pieces, and use as few different sprites as possible?
    • How big impact does the number of events have on the total project size?
    • How big impact does the different "objects" (like touch, keyboard) have on the total project size?
    • Should i make all art assets 1:1 in size, to reduce file size? What impact could this have on portability/scaleability?
    • Does cloning objects/art assets duplicate the file, meaning double the size used? Or does it work the same way as copy/paste?

    I really need to get a hang of this, as i'm targeting the mobile market.

    Any help is greatly appreciated!

  • Thanks alot, it worked :)

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  • Hey!

    I have a little problem with my project.

    The basic idea is that the player will move towards the mouse position at all times, and at an increased speed when clicked. The problem is that i want a rotary layout, but when i add it, the player seem to follow the mouse in an incorrect way.

    Its very hard to explain the issue, as i cant grasp the issue. Below is a capx, try it out and you will see the issue for your self!

    .CAPX

    Any help is greatly appreciated!

  • Post stuff to walls! Like, share highscore. Go viral with the game, healthy competition among friends :)

  • its running smooth here with chrome(AMD athlon 64x2 Dual core 2.11ghz, 3 GB ram)

    the only thing i have to point its the wall collision, i could stuck at some walls making the gravity change, not a big deal but just if you want to known that.

    great game, did you record the presentatio you made? can you show us?

    Yeah, there are some collision bugs lurking around. There was not a recording of the presentation no, i'm sorry.

    Hi, Nice start ! it?s going really well ! can?t wait to see it full

    regards !

    Thanks!

    Nice one! Maybe make the hair animate in the wind and the character shouting "YaahoOo" while in air.

    Hah maybe :) I wont complete the animations until later, not my top priority, and not really my area of expertise.

  • Thanks!

    For the logos in the middle, below my game, i added the following html code below the code for viewing the game (in the index.html file):

         <DIV ALIGN=center>

    <a href="[WEBSITE ADRESS WHEN CLICKED]">

    <img src="[NAME OF CLICKABLE IMAGE]"

    alt="[ALTERNATIVE TEXT IF THE IMAGE FAILS TO LOAD" />        The clickable image must be found in the same folder as the index.html file is. About the game being centered, i think it is that by default. If not you can do some experimenting with the DIV ALIGN=center code, before and at the end of all of the html code.

  • I'm working on a H.P. Lovecraft themed platformer, featuring gravity bending puzzles :)

    I like it already!

  • Thanks alot! And thats a good idea, instead of killing the player if hit, it could go back to the previous shape, and if its at the first shape, then the player dies. Gotta test it :)

    About the difficulty, thats nice to hear, as this is the first level, and the difficulty is intended to be low.

    When it comes to camera control - i also attached an invisible sprite a set amount of pixels below (or above, cant recall) the player, which the camera follows every tick.

  • Thanks!

    Yes any playtesting is good playtesting. When its only me testing it, i tend to not see things the way new players would at all. To me it might be too easy even, but for others it may be somewhat challenging.

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FredFors

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